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Editing Renown To Tonnage GWX
Morning All.
I have always been a bit frustrated with the renown/award system in GWX so I have been thinking of if there is a way of changing the renown of sunk ships to match the tonnage so if you sink a 5000 ton merchant you get 5000 renown and then changing the medals around to match so you don't get the knights cross until you sink 100000/100000 tons/renown or something like that. Looks like you can edit Data/Sea folder and the individual ships like below an match the tonnage to the renown. [Unit] ClassName=AK01A UnitType=102 MaxSpeed=18 Length=147 Width=18.1 Mast=22.5 Draft=8.8 Displacement=7445 RenownAwarded=270 [2DCompartments] UnitPos=56,8,403,20 NbOfComp=4 Name1=Propulsion Area1=58,5,30,18 Name2=Keel Area2=164,2,187,10 Name3=Engines Room Area3=207,13,52,18 Name4=Fuel Bunkers Area4=261,13,30,18 Looks like it would take a lot of editing as there are a lot of ships, also with awards I think maybe if you change the criteria in the SH3 commander file in CFG and static settings ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;This file stores static data file settings. Any valid gameplay setting can be ;included. NOTE: Changes in this file get written to the respective game files ;LAST, ie after any other SH3 Commander related changes (except details chosen when ;starting a new career). ;USAGE: ;[Name of the file including the full path from the "data\" level]* ;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>** ;<SectionName>|<KeyName>=<Setting> for text files OR ;<Offset value>=<Setting> for binary files (do not include comments) ; ;*Prefix each repeated section name with #: to ensure that the name is unique. ;**ApplyToPeriod is optional. If excluded, changes will be applied throughout the ;whole war. If included, changes will only be applied during the period specified. ; ;Note that no validation is performed on the values you enter. ; ;This file or entries can be deleted if feature unwanted. ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;---------------------------------------------------------------------------------- [data\Cfg\Basic.cfg] ;The below lines allow player to set U-boat emblem at start of career RENOWN|FirstRankRenown=100 RENOWN|SecondRankRenown=350 ;The below lines provide more realistic promotions (sooner) and medals (longer) ;within the context of the SH3 game engine ;PLAYER_RENOWN|RankLevel0=0; SCORE ;PLAYER_RENOWN|RankLevel1=1499; SCORE ;PLAYER_RENOWN|RankLevel2=7999; SCORE ;PLAYER_RENOWN|RankLevel3=15999; SCORE ;PLAYER_RENOWN|MedalSettings0=0.25 ;PLAYER_RENOWN|MedalSettings1=0.5 ;PLAYER_RENOWN|MedalSettings2=1 ;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE ;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE ;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE ;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE ;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE ;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE ;PLAYER_RENOWN|MedalScore6=90000;all, SCORE ;The below lines increase the number of badges available for awarding and defers ;receipt of clasp and GC until later in the war, to closer reflect actuality MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC ;---------------------------------------------------------------------------------- Then change the medals to match Any idea if anybody has experimented with this and if it will work ? Thoughts ? Kind Regards |
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The Renown-system comes from the original SH3; GWX has "only" change its Points a bit. For an unchanged RenownAwarded=320 (OTMST2) i get 1664 Renown for 36% Reality, 2576 Renown for 74% Reality. How do you put that Realism-number into youre files? You cant. With youre idea you must provide such changed "RenownAwarded="-file collection for evey Percent of Reality-mode separatly. That will be a huge number of files. The other way may be the same as h.sie or tycho has done things: find the Renown-procedure in the EXE/DLL/ACTs and change/breake it. I have no idea what Commander will do for you in that sense, but i'm shure it does nothing what you cannot make directly also with basic.cfg. quote: "base ship renown value * (0.75 * realism %) + 0.25" Feuer Frei!: https://www.subsim.com/radioroom/sho...4&postcount=25 quote: "Renown Earned = ((0.75*RenownAwarded)*Realism%)+(0.25*RenownAwarde d)" derrinurban: https://www.subsim.com/radioroom/sho...02&postcount=7 Greetings. |
Many thanks as I said I was just having a look and seeing if it was possible I'll check those posts out and follow up.
Kind Regards |
NYGM has a tonnage based system. If you sink 10.000 tns on a patrol, you get 10.000 points for that, but only at 100% realism. Rewards and promotions are also based on tonnage.
Why not download NYGM and search for/copy the relevant files (in case you don't want to try NYGM)? |
Yeah maybe I'll give NYGM a go, just always played GWX exclusively, time for a change maybe, how's it compare to GWX ?
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Don’t remember how is NYGM environment scene.dat though (waves rendering, global env colors etc) Of course you still can add the missing stuff via mods, but always hard without breaking original mod basic rendering, unless tweaking/merge those mods. |
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NYGM has it's focus on realistic gameplay. There's the mentioned tonnage system, a different crew management system, a completely overhauled uboat damage system etc etc. And an AI that is a lot deadlier and more threatening than in GWX -or so I have read. I cannot say yet how much smarter the AI really is because I've only just finnished my first patrol in 1939. |
Also of what i recall, there is less traffic hence ships are harder to find...
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I've read that, too, but i cannot confirm. I'm using that additional shipping mod that comes with NYGM and at this point, there's pretty much ecactly as much traffic as there is in GWX.
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KUrtz :Kaleun_Cheers: |
Now i know 100% realism in NYGM is in blanc SH3 52%.
Greetings. |
Write a Script for 010 to scan every cfg file and have it change the renown for you.
Done right it would save the new cfg files to a JSGME ready structure. You could even have selectable percentages based on your Game settings. Then just enable with JSGME at your whim. You could get 100% renown even on the easiest settings. |
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