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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2005
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I've been away on a long war patrol in the Indian Ocean... or at the Rathskeller or something...
Just finished building up a new PC and want to get SH3 back up and running. Since there seems to be some conflicting/confusing info out there, I wanted to solicit some opinions. I'd like to run Commander and GWX with h.sie/Stiebler mods, along with one of the high-res mods. What's the magic mix to the sequencing of these? Last edited by KaleuBauman; 03-15-20 at 07:18 PM. |
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#2 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
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These 3 mods are the basis for any others I add on top of GWX:
M.E.P v6 for GWX German U-Boats Compilation RCB's SH4 effects GWX 3.0 Just a warning, M.E.P v6 makes the sea look amazing and also makes the game much more of a challenge as you can both see enemies at a longer range and they can see you too! |
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#3 | |
Ocean Warrior
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- GWX - hi-res mod - H.sie - Stiebler Many mods can overwrite various files in the H.sie and/or Stiebler patches, so usually best to make them last.
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#4 | |
Seaman
![]() Join Date: Jun 2005
Location: Minnesota
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I'll check those out ![]() |
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#5 | |
Seaman
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Location: Minnesota
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ETA: Also, the "GWX Hardcode Fixes for V16B1" -- necessary? If so, where in the sequence does that end up? Last edited by KaleuBauman; 03-14-20 at 07:09 AM. |
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#6 | |
Ocean Warrior
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Then, your setup order would be: SH3 GWX hi-res mod <the GWX Stiebler file from the above link> H.sie Stiebler Yes, to answer your question about installing GWX then patching with h.sie and Stiebler. Any problems with anything, ask away.
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#7 | |
Seaman
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Looks like it's just a different version of the same thing. We'll see how things go! |
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#8 |
Seaman
![]() Join Date: Jun 2005
Location: Minnesota
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Everything seems to be working, aside from being full-screen.
Installed GWX, patched with h.sie and Stiebler. JSGME: Anvart_Stiebler_Turms Thomsen's Sound Pack MEP v6 MEP v6 Visual Sensors for GWX ShipVanishingHull for MEP ARB Stiebler_EnvSim Stiebler4C_Addon Supplement to V16B1 What am I overlooking? |
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#9 | |
Ocean Warrior
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Including his weather file if you want to use it; H.sie's supplement has a weather file too and in your mod order above, it would overwrite Stiebler's. "Last" mod installed overwrites any previous file versions "above" it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
Seaman
![]() Join Date: Jun 2005
Location: Minnesota
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Still not getting full screen for some reason, and I'm getting a CTD during loading after I hit start to go to my boat. |
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#11 |
Ocean Warrior
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Unambiguously, Anvart and Stiebler Turms are not intended for GWX due to the different location of R01 & R02.
It's from NYGM!
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#12 |
Seaman
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Location: Minnesota
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#13 |
Seaman
![]() Join Date: Jun 2005
Location: Minnesota
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Well, I'm a hair confused now.
I did a fresh reinstall, ran the GWX installer, and enabled ARB in JSGME. Still only coming up windowed in 1024x768. I noticed in the settings that there's a "full screen" option which was unticked. Ticked that, applied settings, restarted SH3, and still the same. Went back into the settings, and full screen was back to being unselected. I don't recall ever having to mess around with that setting before, either. Any thoughts? |
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#14 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 |
Seaman
![]() Join Date: Jun 2005
Location: Minnesota
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