SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Starting Over... (https://www.subsim.com/radioroom/showthread.php?t=244172)

KaleuBauman 03-12-20 09:10 PM

Starting Over... (With Mods That Aren't Working)
 
I've been away on a long war patrol in the Indian Ocean... or at the Rathskeller or something...

Just finished building up a new PC and want to get SH3 back up and running. Since there seems to be some conflicting/confusing info out there, I wanted to solicit some opinions.

I'd like to run Commander and GWX with h.sie/Stiebler mods, along with one of the high-res mods. What's the magic mix to the sequencing of these?

FeatsOfStrength 03-13-20 03:35 PM

These 3 mods are the basis for any others I add on top of GWX:

M.E.P v6 for GWX
German U-Boats Compilation
RCB's SH4 effects GWX 3.0

Just a warning, M.E.P v6 makes the sea look amazing and also makes the game much more of a challenge as you can both see enemies at a longer range and they can see you too!

John Pancoast 03-13-20 06:53 PM

Quote:

Originally Posted by KaleuBauman (Post 2654081)
I've been away on a long war patrol in the Indian Ocean... or at the Rathskeller or something...

Just finished building up a new PC and want to get SH3 back up and running. Since there seems to be some conflicting/confusing info out there, I wanted to solicit some opinions.

I'd like to run Commander and GWX with h.sie/Stiebler mods, along with one of the high-res mods. What's the magic mix to the sequencing of these?

In general, you want something like this:

- GWX
- hi-res mod
- H.sie
- Stiebler

Many mods can overwrite various files in the H.sie and/or Stiebler patches, so usually best to make them last.

KaleuBauman 03-14-20 06:40 AM

Quote:

Originally Posted by FeatsOfStrength (Post 2654240)
These 3 mods are the basis for any others I add on top of GWX:

M.E.P v6 for GWX
German U-Boats Compilation
RCB's SH4 effects GWX 3.0

Just a warning, M.E.P v6 makes the sea look amazing and also makes the game much more of a challenge as you can both see enemies at a longer range and they can see you too!


I'll check those out :) I'm assuming the spotting distance with MEP isn't to dramatically unrealistic levels?

KaleuBauman 03-14-20 06:42 AM

Quote:

Originally Posted by John Pancoast (Post 2654286)
In general, you want something like this:

- GWX
- hi-res mod
- H.sie
- Stiebler

Many mods can overwrite various files in the H.sie and/or Stiebler patches, so usually best to make them last.

That's sort of what I understood, but wasn't 100% clear on. So, run GWX on SH3, then after that's installed patch sh3.exe with h.sie and Stiebler, and then the sequence you mentioned for the JGSME-enabled bits?

ETA: Also, the "GWX Hardcode Fixes for V16B1" -- necessary? If so, where in the sequence does that end up?

John Pancoast 03-14-20 08:01 AM

Quote:

Originally Posted by KaleuBauman (Post 2654355)
That's sort of what I understood, but wasn't 100% clear on. So, run GWX on SH3, then after that's installed patch sh3.exe with h.sie and Stiebler, and then the sequence you mentioned for the JGSME-enabled bits?

ETA: Also, the "GWX Hardcode Fixes for V16B1" -- necessary? If so, where in the sequence does that end up?

I'm unaware of the GWX Hardcode file you mention but it may be the same as this one which has Stiebler's patch files setup for GWX. Highly recommended.

Then, your setup order would be:

SH3
GWX
hi-res mod
<the GWX Stiebler file from the above link>
H.sie
Stiebler

Yes, to answer your question about installing GWX then patching with h.sie and Stiebler.

Any problems with anything, ask away.

KaleuBauman 03-14-20 09:04 AM

Quote:

Originally Posted by John Pancoast (Post 2654372)
I'm unaware of the GWX Hardcode file you mention but it may be the same as this one which has Stiebler's patch files setup for GWX. Highly recommended.


Looks like it's just a different version of the same thing. We'll see how things go!

KaleuBauman 03-14-20 09:26 AM

Everything seems to be working, aside from being full-screen.

Installed GWX, patched with h.sie and Stiebler.

JSGME:

Anvart_Stiebler_Turms
Thomsen's Sound Pack
MEP v6
MEP v6 Visual Sensors for GWX
ShipVanishingHull for MEP
ARB
Stiebler_EnvSim
Stiebler4C_Addon
Supplement to V16B1

What am I overlooking?

John Pancoast 03-14-20 09:29 AM

Quote:

Originally Posted by KaleuBauman (Post 2654377)
Everything seems to be working, aside from being full-screen.

Installed GWX, patched with h.sie and Stiebler.

JSGME:

Anvart_Stiebler_Turms
Thomsen's Sound Pack
MEP v6
MEP v6 Visual Sensors for GWX
ShipVanishingHull for MEP
Stiebler_EnvSim
Stiebler4C_Addon
Supplement to V16B1

What am I overlooking?

Not sure if it would affect full screen, but you want Stiebler's stuff *after* h.sie's.

Including his weather file if you want to use it; H.sie's supplement has a weather file too and in your mod order above, it would overwrite Stiebler's.

"Last" mod installed overwrites any previous file versions "above" it.

KaleuBauman 03-14-20 11:26 AM

Quote:

Originally Posted by John Pancoast (Post 2654378)
Not sure if it would affect full screen, but you want Stiebler's stuff *after* h.sie's.

Including his weather file if you want to use it; H.sie's supplement has a weather file too and in your mod order above, it would overwrite Stiebler's.

"Last" mod installed overwrites any previous file versions "above" it.

Got it, and changed.

Still not getting full screen for some reason, and I'm getting a CTD during loading after I hit start to go to my boat.

Anvar1061 03-14-20 11:39 AM

Unambiguously, Anvart and Stiebler Turms are not intended for GWX due to the different location of R01 & R02.
It's from NYGM!

KaleuBauman 03-14-20 01:06 PM

Quote:

Originally Posted by Anvar1061 (Post 2654429)
Unambiguously, Anvart and Stiebler Turms are not intended for GWX due to the different location of R01 & R02.
It's from NYGM!

Well that's good to know :haha:

KaleuBauman 03-15-20 11:16 AM

Well, I'm a hair confused now.

I did a fresh reinstall, ran the GWX installer, and enabled ARB in JSGME. Still only coming up windowed in 1024x768.

I noticed in the settings that there's a "full screen" option which was unticked. Ticked that, applied settings, restarted SH3, and still the same. Went back into the settings, and full screen was back to being unselected. I don't recall ever having to mess around with that setting before, either.

Any thoughts?

John Pancoast 03-15-20 01:08 PM

Quote:

Originally Posted by KaleuBauman (Post 2654610)
Well, I'm a hair confused now.

I did a fresh reinstall, ran the GWX installer, and enabled ARB in JSGME. Still only coming up windowed in 1024x768.

I noticed in the settings that there's a "full screen" option which was unticked. Ticked that, applied settings, restarted SH3, and still the same. Went back into the settings, and full screen was back to being unselected. I don't recall ever having to mess around with that setting before, either.

Any thoughts?

Hopefully someone else comes along; I have no experience with ARB.

KaleuBauman 03-15-20 02:45 PM

Quote:

Originally Posted by John Pancoast (Post 2654637)
Hopefully someone else comes along; I have no experience with ARB.

What do you use? At this point I'd just like to get a baseline of functioning properly at full-res and work from there if necessary.


All times are GMT -5. The time now is 09:41 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.