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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I'm looking for some input regarding the 3 most popular megamods available for SH3. From what I've read, the difference between GWX Gold, LSH and NYGM is mostly realism and AI. GWX Gold is oriented more toward eyecandy and LSH & NYGM is a tougher AI and realism. Am I wrong in my impressions? I know the only way to form an opinion is try them, but as it stands, I have GWX Gold in-place and in the middle of a campaign.
Thanks for any input..... ![]() Macgregor out--------
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#2 |
CTD - it's not just a job
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What you need is https://www.subsim.com/radioroom/ima...n_Confused.gifMultiSH3 from maikhaas' download page. I thought it was on SubSim, but could not find it...
Anyway, you need a separate copy of SH3 for each mod. I have a Steam copy of the game, so I used 7zip on the contents of my original "C:\Games \Steam \SteamApp \common \Silent Hunter 3" install folder, and then copied the file I had named "SH3.7z", to a new folder I created named "SH3_GWX" in that same "common" folder, such that I had a "Silent Hunter 3" folder, and an "SH3_GWX" folder. Unzip the 7z file inside the folder, and added that "new" SH3.exe it to the Steam start menu, and renamed it. Then copy and use MultiSH3 to create a "GWX" Save folder. Same thing with NYGM and LSH for those mods. What ever you want to name the "new" Game folder and Save folder, only the Save folder can only be composed of 3 letters and / or numbers... With that though, you can try each mod, and they won't get in each others' way, other than taking up hard drive space... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Ocean Warrior
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I've done a lot of campaigns in GWX and NYGM. Don't have the machine for LSH.
I haven't noticed much if any difference in AI between the two if one uses realistic tactics and mindset. If one doesn't any AI can be to easy or tough. Personally, I think the AI in both is so-so, but a lot of that is due to game limitations. I also think GWX isn't just about eye candy; it's plenty "realistic" too and that includes the reasons for some of the eye candy. NYGM does have some nice equipment/gameplay realism additions vs. GWX but that doesn't mean one couldn't add the same into GWX on their own. There are various minor likes and dislikes I have in each, but nothing show stopping. Overall I prefer NYGM, but can't go wrong with either. Both are great and those involved can't be thanked enough.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
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Did you participate in wolfpacks with subs IA?
With whitch are megamod are there moré wolfpacks? |
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#5 | |
Ocean Warrior
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In term of the megamods, I only know two; NYGM and GWX. NYGM *may* have slightly more packs, due to some convoys having them attached to them in the campaign files. Such packs get activated when the player contacts the convoy. I believe GWX may have some attached too, but not sure. Anyone ? In terms of calling them in via Hsie's patch, it would of course be equal as those packs are not part of any megamod files. As said above, it even works with stock (or any other type of SH3 install).
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
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#7 |
Gefallen Engel U-666
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Levyathan89!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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![]() ![]() Yeah, I know, I've been a silent reader for quite a while now^^ |
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#9 |
Ocean Warrior
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One nice thing about NYGM is that it has several good gameplay aspects that require a mod to be in GWX.
Not that they can't be in GWX, but requires a separate mod vs. being part of the megamod package already.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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Just got back into SH3, but in the past, GWX was always my go to. Decided to try LSH this time and I think it's fantastic. It does what the name says, makes the world feel more alive. Bombing raids on ports while you're getting underway, more activity in the North Sea (which I appreciate as a type II captain in 1939/early 1940). Ship interiors for Type II and Type VII as default, etc. Very impressed so far.
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#11 |
Navy Seal
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You may give a try to Ccom12 also...same creator of LSH, but With more features than LSH...awesome ships, awesome campaigns with life everywhere
![]() You have to start campaign at the training flotilla, and for each sub change too. All equipments are limited along the war included torpedoes... Just a hint ![]()
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#12 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom. One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided. Gwx also have 2 things no one should archive: travel to penang and black Sea. I have had much good comments from ccom, is really so good to pick?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#13 |
Navy Seal
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Only way to know it is to try it
![]() All depending your favorite gameplay, but it reach what i personally like for SH3. The only big downside of this mod is no torpedoes are automatically loaded while in bunker...many times had to restart patrols because of empty slots! And when refueling rearming at a Milchkuw you’ll have only 4 torpedoes (make sure the red slots are empty!) Not to say singles missions are not playable because of no torpedoes loaded... Ccom12 is only for career mode.
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#14 | |
Ocean Warrior
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NYGM ships are usually 700 meters apart while GWX's are usually 1000.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy. And nygm destroyer drop charges for more time if get a pin from gw.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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