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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2019
Posts: 3
Downloads: 8
Uploads: 0
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Hey guys! First post
![]() I have returned to SH3 after not playing for at decade or so, and I'm super excited to try out these comprehensive mods. However, optimally I would want to get a 3440x1440 resolution, but seeing that this probably wont be possible without extreme stretching, I've settled on 2560x1440. I'm using the dx9/kegetys fix. Everything is correctly set up. The problem though is I CAN get this resolution working, but when I use LSH2015 and enable any of the gui mods I see that the custom resolution will be disabled. Probably due to the custom dx9 .dll messing up something. I also notice that I cant get fsaa working, although I've read several places its supposed to be quite simple to force fsaa in sh3. Can anyone shed some light on this? Anyone who use a higher res and experience these problems? Tried just about everything now. |
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#2 |
Gefallen Engel U-666
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CeeD!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Nub
![]() Join Date: Aug 2019
Posts: 3
Downloads: 8
Uploads: 0
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![]() ![]() ![]() Oh, and anyone know how to get some fuller smoke at higher resolutions? The dots of smoke seems to spread far too much. Wish particle density could go up to 500. :P |
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#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Look here:
https://www.subsim.com/radioroom/dow...o=file&id=1420 https://www.subsim.com/radioroom/dow...o=file&id=1490 https://www.subsim.com/radioroom/sho...d.php?t=152144 Merchant fleet from Iambecomelife,there is funell smoke too! ![]() |
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#5 | |
Nub
![]() Join Date: Aug 2019
Posts: 3
Downloads: 8
Uploads: 0
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