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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
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In the official manual of the game it writes: "Sending contact reports will give precise enemy locations to the commander of the Uboat-s (referred to as the BdU, for Befehlshaber der Unterseeboatwaffe). This can result in Luftwaffe or Kriegsmarine attacks!"
I don't have any issue with patrol reports, I send it and I receive an answer after. If I send a contact report nothing happens: I can not see it in the Radio Messages Station and I don't receive any message from BdU: Do you have any ideea? Last edited by Noobicum4Ever; 07-27-19 at 07:09 AM. |
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#2 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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To receive air support the friendly airport must be near enough, the airport competent enough, and: your target important enough. And even then you will not always get support... But stay tuned for messages from BDU: you could get asked to check a zone for a ship etc. |
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#3 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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If you think you dont have any issues, that means not you dont have any issues. More Messages send, the higher the risk to get detected by enemy. They also hear and receive your messages. Above of the games probability-settings they will send Aircover into your Area. Greetings. |
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#4 | |
Torpedoman
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But I've solved the problem. Thank you! |
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#5 | |
Torpedoman
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It happens in the game too, like in real situations? |
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#6 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Look in "SH3:\data\Cfg\AirStrike.cfg": "Enemy Air Strike Probability Increase on Radio Messages Sent=" If you are detected, enemy See-units (Destroyers, Speed-boats, Trawlers) in Range will run highspeed to your area also. You can only break this sittuation by submerge and try to hide you for a while from any enemy sensors. Keep in mind, Snorkel and Periscope can be detected. Greetings. |
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#7 | |
Torpedoman
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I know the radar can detect the snorkel! If I detect a convoy or more warships I can send a contact report. If I detect only a merchant I can not send a contact report... still a mistery ![]() Thank you for your answers and information, when you are new there are many things you have to learn. However, the three received messages are boring: "Keep up the good work" or "Be more agressive" and after you have left without the torpedoes: "Return to home". Last edited by Noobicum4Ever; 07-27-19 at 07:10 AM. |
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#8 | |
Ocean Warrior
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That wasn't possible until the 1970s iirc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
Torpedoman
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source: https://uboat.net/allies/technical/uk_radars.htm |
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#11 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 |
Torpedoman
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This means that you have right!
BTW why to chose GWX and why NGYM? |
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#13 |
Ocean Warrior
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Is this question to me ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 |
Torpedoman
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If you want to answer it is!
Silent Hunter 3 manual, page 55: Radar Used by both aircraft and escorts, radar can detect a target miles away, muchbeyond your visual range. (...) Advances in technology led to even the snorkel head being detectable towards the end of the war. |
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#15 | |
Ocean Warrior
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Regarding GWX and NYGM, both are outstanding mods. I prefer NYGM, both can't go wrong with either.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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