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#1 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Hi
Thinking back to SH3-5, we had the ability to open / close tubes and flood etc to speed up firing, and set the torpedoes to fast / slow and magnetic / impact. Are any of these coming? And considering the extremely impressive detail already in the game, are these features missing because the real subs never had them and they're just game mechanics from the Silent Hunter series? |
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#2 |
Bosun
![]() Join Date: Mar 2014
Location: Germany
Posts: 62
Downloads: 73
Uploads: 0
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There were all options in real Uboats and I agree Wolfpack should have these features!
The problem with flooding the tubes though is that this was done in the bow/stern compartments which aren't modeled in Wolfpack, so the controls would be inaccessible to players (which stinks because half the fun of the game is manipulating the levers and valves and other gizmos). |
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#3 |
Watch
![]() Join Date: Jul 2015
Location: Ocean of a thousand lakes
Posts: 16
Downloads: 9
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Considering that the players are presently only able to access the bridge and radio room, AKA are the officers of the boat, it could make sense immersion-vise that there are other crew handling the other aspects of the boat operations.
So, that brings us to the issue at hand. Could there be a system implemented to issue commands to other parts of the boat, ie: the other AI crew members? |
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#4 | |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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#5 | |
Eternal Patrol
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Before the doors could be opened the tube had to be flooded. This was done while setting up the shot, and the doors opened, so everything would be ready to go when the time for firing came. The reason pre-opening the doors "sped up the shot" in Silent Hunter was that if you just ordered the shot it the AI would have to open the doors first. I don't know how that's done in this game, so I can't say what might be better. Torpedo speed, as with all settings in this era, was set by hand at the torpedo tube using hand cranks, so when the captain decided what speed to fire at all torpedoes were set to that speed beforehand and left that way. Magnetic vs impact settings. In the first part of the war torpedoes had both magnetic and impact pistols, and they were both active all the time. When the Germans and Americans both ran into problems with the magnetic pistols the only way to deactivate them was to take the torpedo head apart and physically disable the pistol entirely. This was against procedure and against the rules, so only the most enterprising torpedo chiefs would suggest it and only the bravest captains would risk it. It turned out to be worth the risk, but both navies had higher-up brass who absolutely refused to make the change. In the end both navies finally got admirals who were willing to listen to the men on the spot and start experimenting. A properly working magnetic pistol and an actual switch to turn it on and off weren't available until early 1944. A couple of old links that haven't been mentioned in a few years. You might find them interesting. http://www.uboatarchive.net/U-570/U-...tishReport.htm http://www.uboatarchive.net/U-570/U-570ONIReport.htm https://archive.hnsa.org/doc/fleetsub/index.htm https://maritime.org/doc/uboat/index.htm
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