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#1 |
Seaman
![]() Join Date: Mar 2018
Location: Noo Ziuland, near the Antarctic
Posts: 33
Downloads: 17
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Just a few random questions about selecting a crew at the start of a war patrol...
1) How does one select an efficient crew for, say, the forward torpedo tube compartment? Obviously, crew members who have specialised in torpedoes and have good mechanical skils are essential, but does such a crew need to have a CPO, Ensign or Lieutenant with a high leadership score in charge? What about other compartments, such as the control room? 2) Is it worth having extra crew members to make up a dedicated damage control team, or is it easier to reallocate crew members from other compartments when damage is inflicted? 3) Is it better to have dedicated gun and AA crews, or, again, reallocate crew members with high gunnery scores when the positions need to be filled? So far, I've been able to put together reasonably efficient crews, but I'm interested in seeing how other SH4 players start and/or develop a crew.
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Silent Victory: The U.S Submarine War Against Japan Kaigun: Imperial Japanese Navy webpage. MSI B560M PRO-VHD Wifi/ Intel i3-10105F 3.7GHz/ 32Mb RAM/ Nvidia GTX 1660 Super OS Win 10-64 |
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#2 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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2. I keep enough extra to fill in the DC party because I think the fact you have to move them manually around is silly but you can not change that. A captain should order it and its done with the most efficient members of the crew or have a dedicated group. 3. You can do either but those who have the weapons specialty will of course increase the efficiency of those positions over those with simply a higher gunnery score.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#3 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
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2&3. You can do it how you want. Some like to move crew members around depending on need. I like to have the all the compartments full.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#4 | |
Silent Hunter
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i used to operate with a short crew and move people around from watch to DC, etc but it got to be a PITA. now i operate with 65-70 crew and do less moving. try it out each way and see what you like. it's supposed to be fun. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
Seaman
![]() Join Date: Mar 2018
Location: Noo Ziuland, near the Antarctic
Posts: 33
Downloads: 17
Uploads: 0
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Thanks all, that's about what I was expecting.
![]() One thing I do at the outset of a new career or war patrol, is to dismiss those "preset" crew members who are potential deadbeats and replace them with more competent personnel: for instance, I can't see the point of having a seaman 3rd class mustered as a watchman, when he has a mere 10 watch points and his other "abilities" aren't much better - I much prefer replacing him with a seaman 3rd class who has 50 watch points, plus some other reasonable point scores, particularly when he costs 0 renown points.
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Silent Victory: The U.S Submarine War Against Japan Kaigun: Imperial Japanese Navy webpage. MSI B560M PRO-VHD Wifi/ Intel i3-10105F 3.7GHz/ 32Mb RAM/ Nvidia GTX 1660 Super OS Win 10-64 |
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