![]() |
Crew Selection?
Just a few random questions about selecting a crew at the start of a war patrol...
1) How does one select an efficient crew for, say, the forward torpedo tube compartment? Obviously, crew members who have specialised in torpedoes and have good mechanical skils are essential, but does such a crew need to have a CPO, Ensign or Lieutenant with a high leadership score in charge? What about other compartments, such as the control room? 2) Is it worth having extra crew members to make up a dedicated damage control team, or is it easier to reallocate crew members from other compartments when damage is inflicted? 3) Is it better to have dedicated gun and AA crews, or, again, reallocate crew members with high gunnery scores when the positions need to be filled? So far, I've been able to put together reasonably efficient crews, but I'm interested in seeing how other SH4 players start and/or develop a crew. |
Quote:
2. I keep enough extra to fill in the DC party because I think the fact you have to move them manually around is silly but you can not change that. A captain should order it and its done with the most efficient members of the crew or have a dedicated group. 3. You can do either but those who have the weapons specialty will of course increase the efficiency of those positions over those with simply a higher gunnery score. |
Quote:
2&3. You can do it how you want. Some like to move crew members around depending on need. I like to have the all the compartments full. |
Quote:
i used to operate with a short crew and move people around from watch to DC, etc but it got to be a PITA. now i operate with 65-70 crew and do less moving. try it out each way and see what you like. it's supposed to be fun. :salute: |
Thanks all, that's about what I was expecting. :yeah:
One thing I do at the outset of a new career or war patrol, is to dismiss those "preset" crew members who are potential deadbeats and replace them with more competent personnel: for instance, I can't see the point of having a seaman 3rd class mustered as a watchman, when he has a mere 10 watch points and his other "abilities" aren't much better - I much prefer replacing him with a seaman 3rd class who has 50 watch points, plus some other reasonable point scores, particularly when he costs 0 renown points. |
All times are GMT -5. The time now is 09:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.