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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I can probably just experiment and trough experience learn,
but i am curious to what other players think, which skills or abilites are the most useful or you like the most? ![]() Last edited by Nicolas; 11-03-18 at 02:43 PM. |
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#2 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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I personally always grab anything that improves morale, and Co2/ deep diving abilities early, along with points for my gunner. This seems to be really a matter of taste. As far as how much they help, the gains from applying points are more noticeable in some areas than others. I see definite improvement with my gunner. Some as well with torpedo abilities, and Co2, the others the gains seem more difficult to quantify. Good luck mate, -Wayne
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#3 | |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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