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-   -   TWOS crew abilities, which ones are the best? (https://www.subsim.com/radioroom/showthread.php?t=239040)

Nicolas 11-03-18 02:29 PM

TWOS crew abilities, which ones are the best?
 
I can probably just experiment and trough experience learn,
but i am curious to what other players think, which skills or abilites are the most useful or you like the most? :ping:

Rwearjr 11-04-18 06:44 PM

I personally always grab anything that improves morale, and Co2/ deep diving abilities early, along with points for my gunner. This seems to be really a matter of taste. As far as how much they help, the gains from applying points are more noticeable in some areas than others. I see definite improvement with my gunner. Some as well with torpedo abilities, and Co2, the others the gains seem more difficult to quantify. Good luck mate, -Wayne

Nicolas 11-05-18 10:51 AM

Quote:

Originally Posted by Rwearjr (Post 2575633)
I personally always grab anything that improves morale, and Co2/ deep diving abilities early, along with points for my gunner. This seems to be really a matter of taste. As far as how much they help, the gains from applying points are more noticeable in some areas than others. I see definite improvement with my gunner. Some as well with torpedo abilities, and Co2, the others the gains seem more difficult to quantify. Good luck mate, -Wayne

Thanks.


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