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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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What combination of Supermod and U-Boat type do you find the most challenging to survive?
>> This is not my favorite supermod or type U-Boat is better than yours thread << For me personally NYGM and a Type IX U-Boat offer me a real challenge. To be honest, I never made it to the end of the war playing this combination and I have been trying off and on over the last decade. Does not reflect well on my skills ![]() NYGM is not easy in any respect, which is why it is my go to for a challenge. Another Subsim forum member a few years back , CCIP, sums it up well: Quote:
![]() Loved to hear what others find as their challenge. Kelly621 |
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#2 |
Admiral
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There are mods out there that help with graphics and such.
Ahnanerbe u-boat compilations are awesome. My NYGM, I worked on personally for about a year, is very close to GWX, just missing the scripted overhead planes flying over. NYGM is the best overall, and if you are willing to mod it, will be all that you need. |
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#3 |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Bstanko6,
The only mods I have added to NYGM to improve it's looks has been M.E.P v6, ARB WideGUI and Tycho's SH3 patch to render the Nav and Attack maps to 2024 X 2024. I would be interested in what mods you have added to improve NYGM's appearance. By the way, nice job on the SH3 tutorials you posted on YouTube last year. Kelly621 |
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I am stuck with GWX and IX type combination.
I love the range of the IX and the long trips I can do , like visiting the Capetown in South Africa , or even the Indian ocean with a single refuel. On the other hand I still haven't managed to survive the whole war ,when playing normally. I have tried LSH3. It has nice graphics but I found issues in modding it especially with Stiebler's addons. |
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#5 |
Grey Wolf
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I'm also stuck with GWX for the reason my CD got broken long time ago, so unfortunately I don't have a chance trying NYGM. I only better take good care of my existing SH3 installation. Anyways, I'm happy with GWX. I use some graphical mods and air torp mod(Fido) + H.sie patch.
What is the most challenging boat type to survive is tricky for me to answer. All the usual types( 2,7,9) are equally challenging and I have perished in countless careers in every of them. Maybe I choose type ll to be the most challenging, cause you often operate in shallow waters(<50 meters) and that means quite certain death if the destroyers detect you. Type ll two is slow too and don't dive very deep. Additionally the deck armament is weak and no radar is available. It took me 7 attempts to survive the Black sea campaign with full realism. Ok, I allow the external view in my campaigns, but I don't use it for tactical purposes. Its only the eye candy for me. I play "iron man" campaigns (That means if you die, the campaign is over) from the start of the war trying to survive the whole ordeal, and of course do my duty. I've managed to survive the war only three times, once in type ll, once in type Vll and once in type lX.
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Last edited by fumo30; 10-12-18 at 07:29 AM. |
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#6 | |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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![]() Quote:
Never thought about a Type II in the Black Sea campaign...now that is definitely an Iron Man challenge ![]() Von Harris, Glad to see another Type IX driver ![]() Kelly621 |
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#7 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Some mods that really enhanced my NYGM experience :
- a uniforms mod , it makes your crew look different one from another and more casual . You need to shuffle them around a bit until you find different uniforms but it really looks good . I've made a compilation in a mod called Dress Code - a sound mod : Thomsen sound mod is a very good mod, i did some some modifications to it, fixed some bad audio files, added some stuff that i liked, the mod is called My Thomsen - an environment mod . I like Manos mods but the overcast and rainy nights are just pitch black, i want to see a bit around the boat and my crew on the bridge . I modified the Manos v5 with green water mod ( i always like this better than Manos v6 blue water) in order to change the way rainy and overcast nights in the Atlantic look like , you can try it , it's called My Environment ( it has all the optional Manos mod already included ) . However, i noticed that it depends on the monitor , on my notebook display the nights are superb with a very sharp blue look while if i use the same notebook with a monitor they dont look that good . You can download them from my mediafire page and try them : https://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3 Just copy/paste the link if clicking on it doesnt lead there . Apart from that i suggest the FM NewInterior 2.1D and Open Hatch mods, they add a lot to the immersion and they are perfectly compatible with NYGM . Now, if you are a type IX guy, you can skip the New Interior mod, just use the Open Hatch one . Also, i suppose you use the mods that can be downloaded from the NYGM page, things like NYGMHiResSubs3.6 or IABLShips for NYGM . TNT mod (there is a NYGM version) is also very useful . These plus H.sie and the Stiebler add-on to H.sie add a lot to the minimalist look and feel of the NYGM super mod while still keeping what i found to be its main strengths : a challenging campaign and AI, fast loading times and no crash issues . Last edited by ThePrody; 10-16-18 at 01:59 PM. |
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#8 | |
Grey Wolf
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![]() Quote:
Yeah, the problem with the Black Sea campaign is that the sea is often dead calm, there's mainly relatively heavily guarded small convoys( Not many lone merchants), Russians seem also to have an endless amount of war ships and they are pretty aggressive, skilled and unrealistically well equipped. For example the small Uragan type gunship has active sonar (and hydrophone?), though in in real life its only ASW equipment was depth charges meant to drop on the basis of visual sight. I was once killed by one of those. After it expended all its depth charges, that SoB just kept pinging and following me, and eventually when I was forced to surface it of course easily outgunned and outmanouvered me. ![]() Good thing is that there's plenty of Luftwaffe and Romanian air force present offering help in tricky situations. ![]()
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#9 | |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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ThePrody,
Liked your changes to Thomsen's sound file. I have already changed back to M.E.P v5 because like you I prefer the Green water. Will take a look at you dress code mod. Thanks for sharing Quote:
I wonder how hard it would be to disable the sonar? I love a challenge, but I prefer that it is fair. |
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#10 |
Grey Wolf
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#11 | |
Sea Lord
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() data\Sea\NDE_BPS Open the sns file Pretty sure the sonar is the N01 node [Sensor 5] NodeName=N01 LinkName=Type123A StartDate=19380101 EndDate=19410601 [Sensor 6] NodeName=N01 LinkName=Type128A StartDate=19410601 EndDate=19440101 [Sensor 7] NodeName=N01 LinkName=Type147A StartDate=19440101 EndDate=19451231 Just change to LinkName=NULL |
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#13 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Niume, dont click on the link, just copy / paste it
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#14 |
Grey Wolf
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@bigboywooly
Thanks mate. ![]()
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