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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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NEW PLAYABLE SUBS & MORE MOD v2.0.0 RELEASED
The first post-expansion release of the mod is now public. Please head to the link below to download. It is extremely vital that you read notes on the main page before downloading the mod, especially the notes at the top and the "Other Important Changes" section right below the list of playable subs. Link: https://github.com/CaptainX3/CW-Playable-Subs Other Important Changes
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#2 |
Mate
![]() Join Date: Jan 2002
Posts: 52
Downloads: 14
Uploads: 0
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Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
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Sagiere-Classis-Destructum |
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#3 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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To be accurate, the US actually has a naval base in Yokosuka, and in the novel SSN, which the campaign is based on, the USS Cheyenne always rearmed and repaired at the sub tender McKee which anchored in Subic Bay, after which the Navy sent SeaBees to build a small base and airfield. However, I ran into problems moving the base to Subic Bay, kept getting "pulled" into port during missions.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I'd second this. That and Oki is a Marine base with no, or next to no, naval support facilities. Yoko would be the next probable but Guam is really the best option. Keep in mind the geographical and political difference between the Lant and Pac. Just my two cents though.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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For those who want to change it back, simply delete the files I mentioned above. Personally I wanted to try to complete a campaign without failing the mission every time I need to repair or rearm. Guam is too far away from the mission area with the mission time limits that are in place.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#6 |
Swabbie
![]() Join Date: Aug 2015
Posts: 8
Downloads: 41
Uploads: 0
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Is there a way to make only Nato subs available for blue campaign and only Chinese/Soviet available for red?
Thanks for the quick update on the mod btw, love the new subs! |
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#7 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
The developer of the Soviet campaign that used to be in the mod has gone inactive and can't be reached, so there aren't any new campaigns in this version.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#8 |
Bilge Rat
![]() Join Date: May 2018
Posts: 1
Downloads: 1
Uploads: 0
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Hey there i Downloaded the newest file and installed it how you supose to do.
But now, when i'm starting Cold Waters the game says: Missing File: Steam/steamapps/.../default/.../"usn_mk48_adcap_description" Just to see if the mod works i copied a nother file and renamed it to the file that is missing. But then another file was missing. so i copied, renamed, restarted the game for a bout 15 minutes. could you please fix this issue? Keep up the good work ![]() |
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#9 |
Swabbie
![]() Join Date: Apr 2005
Location: OKC, OK
Posts: 5
Downloads: 62
Uploads: 0
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You will have missing files if you haven't opted into Cold Waters beta.
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#10 |
Swabbie
![]() Join Date: Jan 2016
Posts: 5
Downloads: 125
Uploads: 0
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I cant play campaign
It just throws me on the map with no icons or anything |
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#11 |
Stowaway
Posts: n/a
Downloads:
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question: can you make one or multiple WWII subs from germany?
would be awesome. |
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#12 |
Gefallen Engel U-666
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Sieger95!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Watch
![]() Join Date: Dec 2014
Location: Belgium
Posts: 18
Downloads: 51
Uploads: 0
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heya,
I 've been playing this mod in the past and I never have seen this -> PBS World Map.exe before looking at the readme and on GitHub I only see one reference 18 days ago from this written post but nothing that explains what it is for. My AV is flagging it as malware so I would like to know what it is for and why it is even there since i do not see any instructions to use it! Best of regards o7 Kevin |
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#14 |
Helmsman
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I have a fairly recent build installed and I do not have that file on my system. Granted all I did was copy the override directory from within the downloaded archive. I did not bother with any other files that may have been in the downloaded file.
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#15 | |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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I checked it with m own AVG and numerous online scanners before I uploaded it = all reported clear. Now i'm having the same av issues with it - all it will stop from working is the whole world map selection in the mission editor. I will find another way to make this work (other than uploading the .assets file as a whole ![]() Edit = Just removed this from Github repo - currently looking into other ways to sort this out.
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England Last edited by Ramius; 02-11-19 at 01:23 PM. |
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