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Old 04-23-18, 07:19 AM   #1
Richard G
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Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
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Old 04-23-18, 09:30 AM   #2
CaptainX3
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Quote:
Originally Posted by Richard G View Post
Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
You can reset it back to Guam by deleting the override\campaign\campaign003\campaign_data.txt file and the override\campaign\campaign003\language_en folder.

To be accurate, the US actually has a naval base in Yokosuka, and in the novel SSN, which the campaign is based on, the USS Cheyenne always rearmed and repaired at the sub tender McKee which anchored in Subic Bay, after which the Navy sent SeaBees to build a small base and airfield. However, I ran into problems moving the base to Subic Bay, kept getting "pulled" into port during missions.
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Old 04-24-18, 01:23 AM   #3
ETR3(SS)
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Quote:
Originally Posted by Richard G View Post
Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
I'd second this. That and Oki is a Marine base with no, or next to no, naval support facilities. Yoko would be the next probable but Guam is really the best option. Keep in mind the geographical and political difference between the Lant and Pac. Just my two cents though.
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Old 04-24-18, 05:42 AM   #4
CaptainX3
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Originally Posted by ETR3(SS) View Post
I'd second this. That and Oki is a Marine base with no, or next to no, naval support facilities. Yoko would be the next probable but Guam is really the best option. Keep in mind the geographical and political difference between the Lant and Pac. Just my two cents though.
True, but also notice the port image when you enter port at Guam... it shows a submarine tender anchored in a harbor, not an actual naval base, so in theory, the "base" depicted could literally be anywhere. I chose Okinawa because its closer to the mission area (but not too close) and the US has a presence there in real life.

For those who want to change it back, simply delete the files I mentioned above. Personally I wanted to try to complete a campaign without failing the mission every time I need to repair or rearm. Guam is too far away from the mission area with the mission time limits that are in place.
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New Playable Subs & More - A Mod For Cold Waters

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Old 04-24-18, 07:23 PM   #5
Beedo
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Is there a way to make only Nato subs available for blue campaign and only Chinese/Soviet available for red?

Thanks for the quick update on the mod btw, love the new subs!
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Old 04-25-18, 03:15 AM   #6
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Originally Posted by Beedo View Post
Is there a way to make only Nato subs available for blue campaign and only Chinese/Soviet available for red?

Thanks for the quick update on the mod btw, love the new subs!
Sure, you can choose what subs are available to the player in the override/campaign/campaign###/summary.txt file. At the moment, there's no reason to limit player options because there is no Red campaign, the 3 campaigns in the mod are the same vanilla campaigns all playable from the US side.

The developer of the Soviet campaign that used to be in the mod has gone inactive and can't be reached, so there aren't any new campaigns in this version.
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Old 04-25-18, 04:11 AM   #7
Beedo
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I see, that's a shame. Still, thank you for the info!
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Old 04-25-18, 05:15 PM   #8
PacificWolf
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Awesome work on the mod, can't stop playing the Yasen class and found a little bug with the stern planes:

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