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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
here is a new little mod: http://www.subsim.com/radioroom/down...o=file&id=5310 Readme: Torpedo Alarm Mod Readme LGN1 January 2018 This mod solves a problem which has annoyed me for many years: the missing reaction of ships to premature torpedo explosions (when you attack a ship and the torpedo prematurely explodes the ship/convoy just continues as if nothing has happened). I think this is higly unrealistic. This mod causes ships to react as being hit when a torpedo explodes within the range of 1000m. Known issues: There are no damage textures to a ship's hull when a torpedo hits it. Unfortunately, I was not able to fix this. However, for players who do not use the external camera, this should hardly matter. Best, LGN1 |
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#2 |
Sea Lord
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Neat mod would be awesome somehow to make ships play sound then they are hit
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#3 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Cool. You keep producing these awesome little mods. Thanks man. Saves me the trouble of firing couple of rounds from deck gun or going flank speed submerged for awhile in order to get spotted.
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Himmel, sukeltakaa! |
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#4 |
Hellas
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Very nice LGN1
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Sonar Guy
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Great addition to the realism LGN1.
![]() I must have integrate it immediately, maybe will rise it to 2000m!
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If you ride like lightning, you're gonna crash like thunder. |
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#6 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Hi LGN1,
Is there some way you can give me a brief explanation of the alterations that you made? I have a bit of a mod soup and my torpedo.dat and torpedo.sim files are both ingredients. Unless you know a way that I can compare a file to a default GWX file and see what the differences are. Then I could do it myself. Thanx in advance. |
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#7 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
thanks for your positive comments! I'm glad you like it. BTW, I forgot to mention that the current mod only changes TI, TII, and TIII (I was too lazy to adapt it for the later torpedoes). It's easy to do it also for the other torpedoes, however, since there are hardly any premature explosions later in the war, I did not do it. @rudewarrior: I can give you a detailed explanation, however, it will take some time because I'm incredibly busy at the moment. Best, LGN1 |
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