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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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If someone like to have more FOV (field of view) inside of a sub like i do, here is a mod for that:
Without increased FOV: ![]() With increased FOV: ![]() Without increased FOV: ![]() With increased FOV: ![]() Without increased FOV: ![]() With increased FOV: ![]() Also there is a new realistic depth charge shake effect but i was too lazy to make a video. ![]() Download link: http://www.mediafire.com/file/5tmbxj...6+DC+Shake.rar ![]() |
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#2 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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competently and wisely.
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
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The camera.dat is different in WAC5. Can you make a compatible version for that mod?
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#4 |
Stowaway
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
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#6 |
Stowaway
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Ok sorry...
Here is how you do it.. Go in cameras.dat and go in cameras.dat from wac5 and compare the values and change it..but you will have same results as just coping that file..i don't know what else to tell you... |
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#7 |
Chief
![]() Join Date: Jul 2005
Posts: 320
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Hi thanks for this mod, just tried it and I like it. Thanks
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#8 |
Stowaway
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#9 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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#10 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 185
Downloads: 415
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now the sight lines of the periscope are shifted !
for me and you ? ![]()
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TORPILLE ![]() |
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#11 |
Stowaway
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Ok, this was my last mod that im sharing it was a simple camera.dat mod...
Good luck all... ![]() |
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#12 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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#13 | |
Hellas
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![]() Quote:
cameras.dat is altering more things than only the fovs at free cameras. So, for that kind of tweaks, it will be better to post (as a text) only the changes you made at the specific nodes of cameras.dat you tweaked. (explaining for each tweak the effecting area would be even better). That way , subsimers will be able to import and enjoy your changes in their current cameras.dat without screwing their setup. ps: have in mind that ,especially, free cameras's fov are rendering differently if you run the game at different resolutions. I mean that if you are ok with a free camera fov that you see at,for example, 1024x768 doesn't mean that it will have the same 'look' if you run the game at 1360(6)x768 or 1920x1080. So, you must also tell for what resolution your tweaks are made for.
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#14 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#15 |
Stowaway
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Ok, i did't know that...thanks for explaning...good luck
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