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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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How accurate are Wargaming's (World of Warship) ship models?
I ask so because... https://p3dm.ru/xfsearch/World+of+Warships/ |
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#2 |
Sea Lord
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well I am not expert or anything but I think they are pretty accurate. But scaling could be wrong.
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I don't know how long they will keep ripping WoW models, but in the last few weeks that I have been checking pack3d downloads, they have been updating the list of available ships with some regularity. |
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#4 |
Stowaway
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#5 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Hello,
the WoW models are all acurate, including equipment and weapon details. That comes at the cost of a very high poly count. Also, the texturing (all details have individual texture files) is not ideal for SH3 purposes. Worse, some of the hulls and details are distorted. Especially guns have often bended barrels, deformed muzzles etc. Considering the overall high quality of the models, I think these defects result from the exporting process. Many of the hulls, however, are well done and may serve as templates or starting point for new SH3 models. I do not think we should spend too much time on re-working the models for SH3; building them from scratch is likely an easier task for an experienced 3D geek. One group of models is an exeption -- those created as background decoration for scenarios, such as Operation Dynamo. These models are fairly well done, with reasonable poly counts and often one single texture file. The Goliath tug is an example, the naval trawler/drifter is another. Also Medway Queen, Lorina, and some of the smaller boats look fine. The model that caught my attention was the HMAS Vampire. I have been thinking of re-doing the V&W destroyers since a while and so I had closer look. The model ist accurate but I realised that it is an Admiralty V leader and not one of the more standard Admiralty Vs and Ws. So, it is not the best representative of that group of destroyers (which anyway was pretty diverse). So, I decided to try what can be done during some brief evening sessions: ![]() ... not too bad for a few hours of work ... ![]() @kendras: The HMS Warspite has models of the 45ft motor pinnace and the 45ft fast motorboat. You may consider to use them for the KGV; the textures are individual but may require colour adjustment. There is also a model of the 35ft fast motorboat but I like the one I did better ![]() Sorry for the long text, including the shameless self-advertising ![]() Cheers |
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#6 | |
Stowaway
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#7 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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escort/rescue tug and patrol vessel ![]() https://en.wikipedia.org/wiki/USS_Goliah_(SP-1494) Apparently, Goliah had three sisters, all built by Dialogue & Co of Camden between 1907 and 1908: Hercules, Ontario and Western. It is my understanding that their design is all but uncommon for a tugboat of their period, so I suppose we could import the model in game as a more generic "old US tugboat", "old oceangoing tug" or something along these lines. ![]() Quote:
![]() Indeed, it is difficult finding free 3D meshes that fit perfectly all the cracteristics of the ideal SH model but, as you said, those models canbe used as templates to speed up the modelling process. As an amateur 3D modeller, I often spend more time looking for pictures and construction plans or (when I don't find them) trying to figure out shapes and proportions, than in actual modelling lol. Quote:
Distortions like the ones you are describing often happen when models are ripped from memory. I can be wrong, but I think that WoW and WoT have their own model editors, capable of reading/writing game files, so the bent/deformed elements could actually be part of damage models ![]() Quote:
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#8 | |
Stowaway
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