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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
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Playing mainly 1968 because I thought 1984 was too easy thanks to the OP sub and the OP MK48.
But 1968 isn't that hard either once you adjust to the material you have. Surface attacks: 1) single out a ship 2) send MK37s in passive after it (always set them to passive and circle, in case a wire breaks) 3) once near the target, guide until explosion. Activate <1 KYD. Works guaranteed 4) other ships will come to the sink site. Treat them the same, with passive MK37s. 5) Sometimes ships come straight at you. MK37 on their exact bearing and activate <1 KYD. Works guaranteed. Submarines: Well basically the same. Wire-guide the MK37s around. Your own sub can stay at 5 knots during the whole affair. Yes sometimes they find you, and you dodge a few. But generally it is not that hard. I don't know what the AI should do different, but with Mk37s swimming out and running pretty silent in passive, it is not that very challenging at the moment. Fun for a few missions, but then the method becomes a bit of a chore. |
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