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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2017
Posts: 2
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Hello,
I was attacking two subs, when I was a bit too cautious/too passive, loitered a bit too long and an enemy detected me. He launched two torps at my current position, and shot one to the south, into my predicted escape path. I quickly snapshot two of my own towards him, on passive. One would eventually catch up with him and take him out. When I noticed he launched those torps, I immediately went flank and got out of the way before they activated. The third torpedo (that was a pretty good prediction by the AI! or was it luck?) was going to be a bit of a problem, so I slowed down, launched a MOSS towards it to fool it. It worked. ![]() I immediately went flank again to create some distance, when I noticed one of the torpedoes I shot at the enemy sub came back for my own MOSS! I quickly launched another MOSS to try and fool it, but it was only fooled momentarily. I went vertical as hard as I could, and even blasted up to the surface. Narrowly avoided the mk48, and it convincingly went for my MOSS after all. ![]() I was now on the surface, 0 kts, and the mk48 homing in on my MOSS 700 feet lower. When it caught up to the MOSS, it did another 180 and ... it picked me up. 700 feet up, stationary, a passive mk48 picked me up and blew me up. Now my question is: HOW could this happen?! |
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#2 |
Gefallen Engel U-666
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PieShade!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
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Yeah Mk48 seems a little too sensitive on passive homing. I want to say someone released a realism mod that addresses this.
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#4 |
Swabbie
![]() Join Date: Jul 2017
Posts: 11
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Not 100% sure as to why except the sensitivity is turned way up or it's a game mechanic to help your torpedoes hit better at a lower difficulty (don't know what difficulty you have it on)? Can't say for sure though, I'm just guessing. But I do sympathize with you man, I torpedoed myself twice when I was learning how to play the game while driving my Narwhal
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#5 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
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To mention a couple of stats, the Mk 48 has a very optimistic acquisition range (4,000 yards), and its acquisition cone is set to 80 degrees when the best Soviet torpedoes have 60. That's presumably horizontal acquisition, vertical is meant to be 15 degrees for all guided weapons, if I'm interpreting the files correctly.
Julhelm has mentioned they'll get around to addressing the Mk 48's omnipotence eventually. For one, the 48 was ignoring the effect of anechoic coating and that's already fixed (not sure if in 1.05b), which should reduce the effective acquisition range against Soviet subs by as much as two thirds. Quote:
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range Last edited by Shadow; 07-07-17 at 07:36 AM. |
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#6 |
Nub
![]() Join Date: Jul 2017
Posts: 2
Downloads: 1
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Good to hear it may not be just me then ...
I'm playing on Realistic, and I don't think that increases the sensitivity of the mk48. I don't know if it's historical, but the mk48 really is easy-mode. If I fire a single mk48 relatively accurately at an enemy sub or surface vessel, it's pretty much always going to hit. The only time it doesn't, is when it moves around a decoy and picks up a wreck laying at the bottom of the ocean. |
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