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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2017
Location: Elizabethtown, KY
Posts: 2
Downloads: 6
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In the .txt files for each class is a setting "HullNumbers=FALSE". This setting is false (off) by default as shown. I changed this to TRUE expecting to see the hull numbers show up on the sails of each boat dependent on the hull number generated.
The sails still remain naked to me for the older boats like the Skipjack, Permit, and Sturgeon which had their hull numbers on their sails. In fact I believe even the Los Angeles class had them earlier on. At any rate, I was wondering if there is something I am missing, such as specifying a hull number on this setting, or if it is simply a setting which does nothing (or does something different than I was thinking). Thank you in advance. Fair winds and following seas shipmates. |
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#2 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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It's possible it's a deprecated feature, left unimplemented. It'd be nice if that were to change, of course.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
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Subs never had hull numbers while deployed so this feature is disabled on subs. It is on for the warships which have their period correct numbers for early 1980s.
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#4 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
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It could also mean that in mods which affect the campaign length (such as mine), things could get weird in the long run, if the Soviets actually start running out of ships and subs.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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It was supposed to be like that, but this feature never made it into the campaign. I think we'll add back in a few missing features like that. After all, we had the vessel permadeath in Atlantic Fleet.
The Soviets didn't have persistent hull numbers like the USN has, so their ships tended to change numbers fairly frequently depending on which fleet or division they were assigned to at the time. So in game they draw from a pool of hull numbers for that particular class. |
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#6 |
Nub
![]() Join Date: Jun 2017
Location: Elizabethtown, KY
Posts: 2
Downloads: 6
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Thank you, Julhelm. It will certainly be nice to see some "missing features" implemented down the road. Cold Waters is fantastic, and seems to have even more potential than your previous projects.
I look forward to seeing what is in store for Cold Waters. |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Precisely. We don't like being identified as we leave port.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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Tags |
hull numbers, settings |
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