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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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This mod was broken by the latest release and is inactive until further notice.
A longer, more varied campaign with new mission types, and more! (Now includes version for Los Angeles Flt II/III VLS mod) Mod feature list:
Download here from Google Drive. Los Angeles Class Flight II/III compatible version: https://drive.google.com/file/d/0B2s...ew?usp=sharing I'll also upload here to Subsim when Neal approved my modmen status. NATO sea traffic.
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![]() Last edited by Steiger; 06-23-17 at 04:41 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Oh hell yes - this looks very interesting
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Perfect!
On a side note....was attempting to stop an invasion once, and one of my contacts turned green and said 688 Los Angeles... For a minute, I thought I had some help in that mission, but it shortly turned into something else (Soviet) Should have listened to its sound signature, but didn't get to it in time. Will try your mod out-thanks!
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Active member of the 'Church of SH4'
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() ![]() Edit : The link to the 688(i) compatible version needs some cleaning up at the beginning. |
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#5 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Hey great job!
Modders will make this game a classic! |
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#6 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Thanks man good looking out!
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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No problemo, sir. Gotta make sure we can get our mitts on the good stuff you created
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#8 |
Swabbie
![]() Join Date: Jun 2017
Location: Drenthe, the Netherlands
Posts: 6
Downloads: 1
Uploads: 0
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Downloading right now. Will have to try this out ASAP!
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#9 |
Swabbie
![]() Join Date: Jun 2017
Location: Drenthe, the Netherlands
Posts: 6
Downloads: 1
Uploads: 0
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Played my first two missions. The second mission was a Spetsnaz interception mission.
The mission brief didn't mention a location.. So it was a bit tricky to find which naval base the Russians were going to attack. Other then that, the seas are less empty. In the original campaign I feel like I'm the only sub in the area. (it would however explain why there's always a spare sub ready when they fish me out of the sea) |
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#10 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 384
Uploads: 0
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Hi !
Is it compatible with the last patch ? Thx for your work ! ![]() Edit : Ok sry for my question i didn't read the first line... |
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#11 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#12 | |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Yes I'm waiting to upload until I fix it for 1.04 that just released.
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#13 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
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I had a bug with it.
I recieved a mission and there was no location on the description. So I could not fulfill it. |
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#14 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Ah, do what you have to do. Things done right tend to make things better. Just let us know when you go live.
Thanks |
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#15 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Yes all will be repaired when I re-release.
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