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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Hello I am having thoughts of upgrading my pc
I already have gtx 750 2gb. But what does Silent Hunter series need the most CPU, RAM, Hard drives? Does having more ram improve loading times of SH 3 ? What about then near convoys I noticed drastic performance issues near convoys or land. So having more ram will it improve and what about the types of RAM Does it make diffrences for this game is ram DDR2 or DDR3 My current specs AMD Athlon 7850 2.8ghz 4gb ram DDR2 gtx 750 2gb |
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#2 |
Sea Lord
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You will need CPU Power!
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#3 |
Sea Lord
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Does RAM ifluence loading times?
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#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Hi mate, so here is my rig
Mobo: Ggabyte X99- Gaming 5P CPU: Intel i7 6850 @4.03 GHz 6 cores 12 threads RAM: Kingston Fury Black (4x8GB) DDR4 2666MHz Quad Channel GPU: EVGA GTX 1080Ti FTW3 11264 MB GDDR5X OS: Win7 64 bit Ultimate installed on Intel SSD 730 series 240GB SH3: Installed on Samsung SSD 850 EVO M.2 500GB This is kind of the bare essentials, ok that being said, it still takes anywhere from 10 - 20 minutes to load a game save. My experience is if you have an extensive mod list your load times can be big !! My mod list I hear you ask....................... Generic Mod Enabler - v2.6.0.157 [F:\Subsims\Hsie\MODS] GWX - Merged Campaign GWX - Alternative Flotillas GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WB's Mission Orders v1.2 Rbs1_SH4_Effects_GWX_30_71 Merchant_Fleet_Mod_3 M04B-MX04B Q Ship mod GWX3.0 FM30_UpDown_final Prometheus Hull damage mod TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Combat Radio Frequency DD_VisibleMines_V1.0 WAC4.1 SubPen_animated_18.02.2010 FM_NewInterior v2.1D Urfischs_ModStrike_Beta1 Pascal_Port_People Destroyers&Corvette MFM3.2 displacement correction mod New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] Thomsen's Sound Pack V3.2cg Real Depth Charge Karle's_Crash_Dive_Mod KB's Diesel Sound Mod M.E.P v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6 - VisualSensors for GWX3 with Anvart's FUMO mod LifeBoats&Debris_v4 Aces' Combined SH3.SDL Files v4 My sound file WB's Renown Replacement SH3 Gramophone Sh3_volumetric_clouds&fog_V2.2 Ahnenerbe WideGui 1920 x 1080 Final FIXED TKSS18 German U-Boats Compilation Torpedo_HAHD_1024_GWX German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) Fixed GWX3.0 All_Weather_Guns Shortcuts for German U-Boats Compilation Mod Bordinstrumente_patch_2.2_Ahnenerbe Optional O2-Gauges v2 (for V16B1) WB's Deck Gun Range SH5 - Nelson class Sub Bouyancy Hunt_I_to_III_mod Southampton_Fiji_mod Additional Depth Charges v1.0 (GWX3) Searchlights_Removed S3H-H.sie-Patch-V16B1 EnvSimAct_10 ------------------------------------------------------------------------------------ I also run the 4GB patch, and SH3 is launched through SH3Commander via SH3F. As you can see, there is no diffinitive answer to shorter load times, I might add I have also tried RAID setups, these did not help either. So that is the best I can offer, I hope it helps, if not, it may help you decide where and where not to spend your hard earned ![]() Best regards. Fubar2Niner |
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#5 |
Sea Lord
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RAM amount does not make any difference for SH3.
SSD Performance & High clocked CPU decreases loading times. Also an optimized campaign layer, maybe splitted into different regions. |
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#6 |
Torpedoman
![]() Join Date: Jun 2017
Posts: 117
Downloads: 51
Uploads: 0
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More RAM and a new CPU if you want to upgrade your pc.
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