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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2017
Posts: 31
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Hi all, I am having real difficulty getting within firing range of enemy warships.
Even if I am running at min speed or stopped, with periscope just breaking the surface I get spotted. Please advise on how to avoid this. Cheers Edit: I am running TWOS mod pack. |
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#2 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 | |
Seaman
![]() Join Date: May 2017
Posts: 31
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I would still be interested in tactics for achieving a successful attack on a warship, say for clearing a route for following axis surface ships. |
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#4 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
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__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#5 |
Grey Wolf
![]() Join Date: Sep 2011
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You will be able to spot them before they spot you. Set a parallel course, ring up a full or flank bell to get well ahead of them, then start cutting in closer and closer before submerging. If done correctly, you'll end up well inside torpedo range and can then stop and drift in silent running, waiting for them to get close enough.
Quick looks with the scope and then dip back down. Of course, this only works if you have enough of a lead that they can't advance their position when you are at a flank bell. If you have to catch up to them and they are faster than you at flank speed, radio it in and hope another unit gets them. |
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