![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
Description
This simple mod introduces four additional types of depth charges for American and British destroyers, destroyer escorts, and frigates. The type of depth charge deployed depends on the class of warship and, of course, on the progress of your career. This mod does not introduce new 3D models for either the depth charge racks or the individual depth charge barrels. The core of the mod originates from the NYGM supermod, which already includes an expansion that adds new types of depth charges (the New Depth Charge Racks & New Depth Charges Mod). Permission to use this mod was kindly granted by Stiebler. Based on that, I modified the relevant files and edited the .eqp files accordingly. The mod introduces the following versions of depth charges: ---American DCs--- *Mark 6: The standard depth charge used by the U.S. Navy for most of the war had a terminal velocity of 2.4 m/s (meters per second), or approximately 8 ft/s (feet per second). *Mark 7 (Mod 1): This version was used early in the war and had a terminal velocity of 2.7 m/s (meters per second), or approximately 9 ft/s (feet per second). *Mark 9: The standard version used by U.S. Navy ships in the latter part of the war (from 1943 onward). Although it was lighter than the Mark 6 and Mark 7 types, it was more powerful due to its explosive charge being Torpex instead of TNT. Its terminal velocity was 6.9 m/s (meters per second), or approximately 22.7 ft/s (feet per second). ---British DCs--- *Mark VII: The standard depth charge used by the Royal Navy during the first three years of the war. It was relatively faster than the American Mark 6 and Mark 7, with a terminal velocity of 3.0 m/s (meters per second), or approximately 9.9 ft/s (feet per second). *Mark VII Heavy: This depth charge featured an improved sinking rate of 5.1 m/s (meters per second), or approximately 16.8 ft/s (feet per second), thanks to a cast-iron weight attached to it. Things that work (Technical info)
Limitations 1. As soon as a depth charge enters the water, it immediately reaches its terminal velocity. However, this is not realistic. 2. In reality, each depth charge had a maximum depth setting. In SH3, however, the maximum depth setting for all depth charges is set to 300 meters. This means that all depth charges will detonate once they reach that depth, unless they have already exploded. Therefore, if you want to increase your chances of surviving the war, it would be a nice idea to acquire a VIIC/41 U-boat, as soon as the type becomes available... ![]() Compatibility & Installation This mod is JSGME ready. It is compatible with GWX 'Gold' v3.0. It is also compatible with: *Longer Repair Times v2.04 (LRT v2.04). *Every option of "OLC 'Gold' MkII". Installation instructions can be found in the README file. Thanks & Acknowledgements 1. 'Stiebler' for allowing me to use specific files (read above). 2. 'skwas' for his S3D utility. 3. 'padi' for his 'Real ASW Mod' from which I derived useful information regarding the availability dates. Interesting readings (References) 1.War Damage Report No.58 (US Hydrographic Office) 2.Depth Charges (The Pacific War Online Encyclopedia) 3.Mark 6 & Mark 7 Depth Charges 4.American & British ASW Weapons 5.Depth Charge (Wiki) Further development Although this mod includes most of the basic types of depth charges, there are other types I would like to add to the game. Additionally, it would be great if I could find the time to expand the mod to accurately depict the number of depth charges carried by each type of destroyer and frigate. We'll see. DOWNLOAD (SUBSIM) DOWNLOAD (MEDIAFIRE)
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 04-22-25 at 02:45 AM. Reason: Technical information edited. |
![]() |
![]() |
|
|