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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Very cool!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@Anvar1061
In case you haven't read the description of the mod: It doesn't include new 3D models for the barrels. So, please don't hijack the thread. If you don't like it, don't use it.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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Why do not you do better than v.2?
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#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I have been using Jungman's RealDC_4 mod to simulate changes in depth charges through the war. It very simply modifies the rate of descent and other features of the depth charges throughout the war to make it a little more challenging. I implement the changes through the war using SH3 Commander.
So the question I have is, would it be better to use this mod instead of RealDC_4? Also, I have some pretty good experience modding, so making the two mods compatible with my mod soup would take some work, so I am trying to figure out if it would be worth the time to make them compatible with each other and then my mod soup, etc. I think someone who is more familiar with the inner workings could give me a quick answer and I can dig into it more from there. I can't find the link to Jungman's mod, but I have included the read me, so it might help answer questions about it. Code:
RealDC_4 Mod version 4.0 May 16, 2005 Jungman This is a simple mod made for Silent Hunter III that changes the DepthCharge.zon and DepthCharge.sim files to simulate a more realistic DC model over the several years. From early to late war average values. It was made for patch 1.3 but will work on all versions prior since this original file is not changed by any previous patches. Please backup your original file! Place the two files directory data/library replacing the original Depthcharge.zon and DepthCharge.sim file. "The two changes that are made is Maximum Range reduced from 40 meter to 10 meter, and the Sinkng Speed increased from 3 m/s to 4.5 m/s war average." Update for 4.0 depth precision put back to default 5 meters. I do not see that it has much effect. Maximum blast radius reduced to 10 meters. So Uboat should not be hurt at all if DC explosion is more than 10 meters away, but harder to avoid the DC at depth below 50 meters to simulate the improved technology of later years. Sinking speed 3 m/s to 6 m/s at war end. I feel 4.5 m/s is good average. If you want only the reduced Maximum Blast Radius only (with default 3 m/s sink speed), then only install the DepthCharge.zon file only. The DepthCharge.sim will increase sink speed to 'Middle War' value of 4.5 m/s making them more chance to hit you at depth. ---------------------------------------------------------------------------- Change Log: 1) DepthCharge.zon The Mininum Range is still at default 4.5 meter. The MinEF is still default 170 and MaxEF is still at default 230. (Strength of explosion). The Maximum Range was reduced from default 40 meter to 10 meter. (version 4.0 change). --------------------------------------------------------------------------- 2) DepthCharge.sim Sink rate increased from default 3 m/s to 4.5 m/s. (Early and Late War average. Version 4.0) Depth Precision is back to default 5 meters. (version 4.0) _________________________________________________________________________________________ Later updates will be done considering feedback. I can change Strength, Sink speed, Precision (does not seem to do anything) and Blast radius. Happy Hunting! |
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#6 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Congratulations on the work of Tomfon!
Here is DC4 http://www.subsim.com/radioroom/down...o=file&id=3174 Last edited by ivanov.ruslan; 02-13-16 at 12:55 PM. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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@rudewarrior
Additional DCs includes a modified depthcharges.dat which has extra nodes added. Each of the extra node (as well as the original one) corresponds to a specific type of DC. The technical parameters of each DC can be found in the .sim and .zon files. So, basically, the mod adds new DCs to the game which will show up according to date and, of course, type of warship. Now every DC has its own specific attributes (terminal velocity, hit points etc.). This is the main difference between Real_DC and this mod. Therefore, i don't see any reason why merge these two mods. Instead, you could modify any of the values according to your taste. ![]() @ivanov.rusian Thanks!
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 Last edited by tomfon; 02-13-16 at 06:02 PM. |
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