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Old 02-13-16, 07:11 AM   #1
sublynx
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Very cool!
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Old 02-13-16, 11:02 AM   #2
Anvar1061
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Quote:
Originally Posted by sublynx View Post
Very cool!

Additional Depth Charges v1.0 (GWX3)

Real ASW Mod v.3 Beta 4
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Old 02-13-16, 11:29 AM   #3
tomfon
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@Anvar1061

In case you haven't read the description of the mod: It doesn't include new 3D models for the barrels.

So, please don't hijack the thread. If you don't like it, don't use it.
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Old 02-13-16, 11:36 AM   #4
Anvar1061
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Why do not you do better than v.2?
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Old 02-13-16, 12:39 PM   #5
rudewarrior
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I have been using Jungman's RealDC_4 mod to simulate changes in depth charges through the war. It very simply modifies the rate of descent and other features of the depth charges throughout the war to make it a little more challenging. I implement the changes through the war using SH3 Commander.

So the question I have is, would it be better to use this mod instead of RealDC_4? Also, I have some pretty good experience modding, so making the two mods compatible with my mod soup would take some work, so I am trying to figure out if it would be worth the time to make them compatible with each other and then my mod soup, etc. I think someone who is more familiar with the inner workings could give me a quick answer and I can dig into it more from there.

I can't find the link to Jungman's mod, but I have included the read me, so it might help answer questions about it.

Code:
RealDC_4 Mod   version 4.0  May 16, 2005   Jungman

This is a simple mod made for Silent Hunter III that changes 
the DepthCharge.zon and DepthCharge.sim files to simulate a more realistic DC model 
over the several years. From early to late war average values.

It was made for patch 1.3 but will work on all versions prior since 
this original file is not changed by any previous patches.

Please backup your original file!

Place the two files directory data/library replacing the original Depthcharge.zon and
DepthCharge.sim file.

"The two changes that are made is Maximum Range reduced from 40 meter to 10 meter,
and the Sinkng Speed increased from 3 m/s to 4.5 m/s war average."

Update for 4.0 depth precision put back to default 5 meters. I do not see that it has
much effect. Maximum blast radius reduced to 10 meters.


So Uboat should not be hurt at all if DC explosion is more than 10 meters away, but harder
to avoid the DC at depth below 50 meters to simulate the improved technology of later years. 
Sinking speed 3 m/s to 6 m/s at war end. I feel 4.5 m/s is good average. 

If you want only the reduced Maximum Blast Radius only (with default 3 m/s sink speed),
then only install the DepthCharge.zon file only.

The DepthCharge.sim will increase sink speed to 'Middle War' value of 4.5 m/s 
making them more chance to hit you at depth.

----------------------------------------------------------------------------
Change Log:
 
1) DepthCharge.zon 

The Mininum Range is still at default 4.5 meter.

The MinEF is still default 170 and MaxEF is still at default 230. (Strength of explosion).

The Maximum Range was reduced from default 40 meter to 10 meter. (version 4.0 change).

---------------------------------------------------------------------------
2) DepthCharge.sim

Sink rate increased from default 3 m/s to 4.5 m/s. (Early and Late War average. Version 4.0)

Depth Precision is back to default 5 meters. (version 4.0)
_________________________________________________________________________________________

Later updates will be done considering feedback.
 
I can change Strength, Sink speed, Precision (does not seem to do anything)
and Blast radius.

Happy Hunting!
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Old 02-13-16, 12:44 PM   #6
ivanov.ruslan
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Congratulations on the work of Tomfon!


Here is DC4 http://www.subsim.com/radioroom/down...o=file&id=3174

Last edited by ivanov.ruslan; 02-13-16 at 12:55 PM.
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Old 02-13-16, 01:22 PM   #7
tomfon
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@rudewarrior

Additional DCs includes a modified depthcharges.dat which has extra nodes added. Each of the extra node (as well as the original one) corresponds to a specific type of DC. The technical parameters of each DC can be found in the .sim and .zon files. So, basically, the mod adds new DCs to the game which will show up according to date and, of course, type of warship. Now every DC has its own specific attributes (terminal velocity, hit points etc.). This is the main difference between Real_DC and this mod. Therefore, i don't see any reason why merge these two mods. Instead, you could modify any of the values according to your taste.

@ivanov.rusian

Thanks!
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"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan
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Last edited by tomfon; 02-13-16 at 06:02 PM.
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