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Old 09-15-15, 11:28 AM   #1
ColonelSandersLite
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Default Gyro Angles

So a question for you guys that are more active on the mod scene around here.

Did anybody ever put out a mod that would let you directly input gyro angles into the tdc in either sh3 or sh4?
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Old 09-15-15, 11:49 AM   #2
Rockin Robbins
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Other than a zero gyro angle, no. But in effect you can do that from the periscope by setting speed and optionally AoB to zero and sending bearing to TDC. This has the advantage of correcting for the parallax between the torpedo room of choice and the periscope. Angles are different from those three perspectives, you know...... Actually as I think about it the true gyro angle is from the point at the end of the reach and adjusting for the turn radius of the torpedo, all of which were directly enterable into a real TDC, as was torpedo speed. That way a new torpedo type didn't require new TDCs.

Although it should be possible, I know of no mods to let you directly set torpedo gyro angles.
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Old 09-15-15, 11:53 AM   #3
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Quote:
Originally Posted by Rockin Robbins View Post
Other than a zero gyro angle, no. But in effect you can do that from the periscope by setting speed and optionally AoB to zero and sending bearing to TDC. This has the advantage of correcting for the parallax between the torpedo room of choice and the periscope.
Yeah, I know, but I'm specifically looking to avoid that. For reasons!
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Old 09-15-15, 11:56 AM   #4
Rockin Robbins
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Quote:
Originally Posted by ColonelSandersLite View Post
Yeah, I know, but I'm specifically looking to avoid that. For reasons!
Would you be working on a more faithful external TDC? You don't have to answer that. Mysteries are good.
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Old 09-15-15, 12:02 PM   #5
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I'm toying with the idea of creating something that would provide more realistic targeting for a very special boat in the game. Want to make sure I'm not thinking of reinventing the wheel though. I'll talk more about it later. Got some things I gotta do.
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Old 09-15-15, 01:26 PM   #6
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Alright, I've got a few minutes now so here's what I'm thinking about.

The S boats did not have a tdc. Gyro angles where set manually. In my time with S boats, I have just been making do by setting the range and bearing, ignoring speed, aob, and the position keeper. That's a little hackish though and it would be pretty cool if a way to use the historical methods of figuring out the gyro angle and entering it could be devised.

My current line of thought is that it may be possible to fake it by:
Remove all of the buttons to send to TDC.
Remove the buttons to access the aob and speed sections of the TDC
Remove the us TDC box on the left completely
Hijack the german bearing entry dial
Resize the Stadimeter tool to make it larger for readability.
Remove the sonar send range and send bearing functions. (I'm not 100% sure, but I don't think that s boats had active sonar)
Possibly, if someone can show me that the S boats did not have stadimeters, even remove that as well.


This should:
Prevent sending any information to the TDC, locking the range at the default of 500 yards, speed and aob at 0, and render the player unable to send the periscopes bearing.

I could then figure out the gyro angles for the mk10 at various bearings, range 500y and reskin and calibrate the german bearing dial to read as a gyro angle dial.

Preferably, it would be possible to put a copy of this dial on the left side of the periscope views where the position keeper box was.

All of this is very much a *maybe* at this stage.
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