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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
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I've been going through the records of the various submarine tenders and recue vessels to build a more historical progression of naval bases. For instance, there were long periods when there were no sub tenders at all in Pearl Harbor, Midway, and Brisbane.
I do have a couple questions for players in general. Since the sub support ships moved around a fair amount, bases might appear (and worse, disappear) at seemingly random intervals. Is the best way to notfy skippers of impending base changes by means of Flash traffic? Sometimes, the sub support ships would leave port to lend aid to boats nearby. I am tempted to make the replenishment range of Naval Bases greater if they have replenishment ships present - say 25-50nm if 1-2 ships are present, and 50-150nm if 3+ are present. Does this seem reasonable and useful?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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That would be great.
What I like to achieve is to circumnavigate the sh4 world with TMO and RSRD mods installed. Having neutral ports around the globe where replenishment could take place would be great.
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#3 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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You could probably circumnavigate using allied ports.
I'm also collecting records of battleship and carrier movements to make the ships in harbor more historical. Does anyone know if it matters whether I put parked ships in the NavalBases or HarborTraffic files?
__________________
"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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