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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2015
Posts: 6
Downloads: 13
Uploads: 0
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I've made a functioning mission with the mission editor but there are a few things that I just haven't been able to figure out how to do even after googling them to death.
After having placed a naval base, that works for refitting just like it should when your close to it, how do you make it appear on the map as with the little anchor symbol like it does in the campaign? How do you change your subs equipment loadout, since I don't appear able to end patrol and enter a bunker of any kind at my invisible naval base? I see in the .misge file that there are things I can edit (like SecondaryEquipment=1, CargoExt=-1, Commander=0, etc). Is there a guide that actually breaksdown each of these entries and what using different values actually means? My crew has no abilities other than the basic officer stuff like battle stations. How do I set it up where my crew is fully promoted (or partially for that matter)? Can I edit it in a file or something? Can't find this in the editor. Can promotion points be added in from the start of the mission instead somehow? Google has not been my friend in this, any help would be so appreciated! |
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