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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Keeping Flack Gunner on the Wintergarten
Just wondering if it is possible to add a time delay to the boat submerged trigger?
As soon as the weather gets a bit windy, every time the deck gets a splash of water, the flack gunner does a runner. ![]() This is on the VIIC with the flack gun mounted on the wintergarten! It would be nice to have the added insurance against a sneaky air attack by having a manned and ready flack gun when running on the surface or with decks awash. If any of you guru's know how to link the timings of the flack gunner to that of the watch crew, your advise would be very much appreciated. |
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#2 |
Watch
![]() Join Date: Jul 2013
Location: Hot area of TX
Posts: 30
Downloads: 298
Uploads: 0
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I've wanted something like this ever since I started playing SH5. It works in SHIII, but I've got little inerest from my questions on thiis subject! I hope you have better Luck!
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#3 |
Navy Seal
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Open TDW user options file editor and experiment a bit with marked (in blue) value ... That should help...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Thanks for the replies
![]() I'll do some experimenting with that delay setting and see how it goes. Regards...Kev* |
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#5 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Tried various delay timings in Options File Viewer but the flack gunner will only perform reliably on a day that doesn't end in a "y"
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#6 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Also the radar is just as annoying!!!
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#7 |
Navy Seal
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Then you need new settings for waves, that's the easiest solution.
Submarine is to much "jumpy" with stock , even with settings found in some environmental mods. Open data/Env/SeaParameters.cfg and copy-paste following lines (all of them): Code:
[SeaType 0] WindSpeed=0.000000 ScaleX=0.500000 ScaleY=0.010000 ScaleZ=0.500000 ScaleNormal=2.000000 BumpScaleU=10.000000 BumpScaleV=7.000000 NormalSharpness=0.035000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.500000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.050000 SeaSpeed=0.800000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.150000 ReflectionDeformation=1.900000 TransparencyDistance=3.200000 TransparencyDistanceUnder=9.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=4.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.400000 [SeaType 1] WindSpeed=5.000000 ScaleX=1.400000 ScaleY=0.045000 ScaleZ=1.400000 ScaleNormal=2.000000 BumpScaleU=9.000000 BumpScaleV=6.000000 NormalSharpness=0.050000 BumpScale=8.000000 BumpStrength=0.500000 FarWavesScale=1.000000 FarWavesStrength=1.000000 FresnelBias=0.006000 FresnelPower=3.360000 LargeWavesArmonics=2 LargeWavesCoef=0.100000 SeaSpeed=0.800000 WaveChoppinessFactor=1.200000 ReflectionIntensity=0.100000 ReflectionDeformation=1.900000 TransparencyDistance=2.000000 TransparencyDistanceUnder=8.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.400000 [SeaType 2] WindSpeed=10.000000 ScaleX=5.000000 ScaleY=0.270000 ScaleZ=7.000000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=6.000000 NormalSharpness=0.070000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=1.000000 FresnelBias=0.100000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.450000 SeaSpeed=0.600000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.100000 ReflectionDeformation=1.900000 TransparencyDistance=1.300000 TransparencyDistanceUnder=4.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 3] WindSpeed=15.000000 ScaleX=8.000000 ScaleY=0.600000 ScaleZ=12.000000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=5.000000 NormalSharpness=0.075000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=1.000000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=4 LargeWavesCoef=0.700000 SeaSpeed=0.400000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.100000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=1.900000 [SeaFoamParameters] UseSlope=1 IncreaseSpeed=2.500000 DecreaseSpeed=0.200000 IncreaseAngleMin=0.100000 IncreaseAngleMax=0.500000 TextureScale=60.000000 MaskTextureScale=0.750000 AnimationSpeed=35.000000 WindSpeed=10.000000
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#8 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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I was on the second North Atlantic Air Gap mission enroute to the patrol area AL4878 when I found a large unescorted convoy. The escorts were to the south heading towards the convoy.
This was the first unescorted convoy I had come across in the campaign so I was able to dispatch 11 of their number before the Escorts arrived on the scene. ![]() After spending the rest of the night evading depth charges with angry warships buzzing about, hell bent on revenge, they finally gave up and decided to catch up with the remnants of their battered convoy. Having expended all the internal torpedos, I decided to refit at Brest which was the closest friendly port before continuing the patrol. The weather was inclement into and out of Brest with heavy rain, high wind and rough seas. To my surprise, the flack gunners remained at their stations with waves sometimes crashing over the bridge! I thought...you beauty! Maybe changing the delay timings is now actually working. ![]() Having spent all my promotion points on the Gunners, and all my crew being 100% trained, I was keen to see how they performed against aircraft with their two new twin barreled flack guns. While steaming along at 7 knots minding our own business, mid-atlantic, we were bounced unexpectedly by two Swordfish biplanes!! ![]() I thought, this is my chance to watch them in action so I started the the zig zagging script and sat back to watch the show. With the gunners pouring lots of rounds into empty airspace and not hitting a thing, I decided to take over and managed to splash both bandits before they planted their bombs on our heads! Although disappointed with their accuracy, I was happy that they were actually at their stations when we were bounced, even though the weather by this time was blue skies and glassy seas. With my seemingly reliable flack gun crews, I decided to see if decks awash was out of the question. The moment my mouse touched the icon, my gunners threw a hissy fit and went on strike once again and all my crew including the navigator have decided to be strictly "fair weather" boaties once again . ![]() In the mid north atlantic where the seas seem to be predominantly rough, it seems if there is a job to be done, you just have to do it yourself!!! ![]() Regards.....Kev* |
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