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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
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hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
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#2 | |
Ace of the Deep
![]() Join Date: Mar 2007
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![]() Quote:
![]() Have you tried tossing a few shells from your deck gun their way to see if that wakes the AI up? |
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#3 |
Seasoned Skipper
![]() Join Date: Sep 2012
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I did shoot at the ships and they did respond, but still the escorts don't see me until I shoot at them.
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#4 | |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Quote:
I haven't noticed this, either. |
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#5 |
Seasoned Skipper
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Location: South Carolina, United States of America
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It's just RFB, RFB patch, RSRDC RFB V575 and RSRDC v5xx patch 1.
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#6 |
Silent Hunter
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![]() Well, if you aren't spotted on very dark, moonless nights, that is not unrealistic. If you are not spotted on moonlit nights that are only kinda-sorta dark, I can see why you are asking. Last edited by TorpX; 11-05-14 at 09:11 PM. Reason: Added paragraph |
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#7 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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A normal mods list from JSGME should look like this:
Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1 While it's true you can get in close the issue is not the mods. Your smaller running slower and much harder to see at night and I think it does a fair job of modeling that. It was much easier to profile ships against the sky but not so much the lower profiled submarine. Not impossible to see it simply harder. Opening fire on them from short range ... yeah they might notice that that ... I would have fired fish first but hey that is me.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 11-05-14 at 09:44 PM. |
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#8 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
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just an idea, is there a way for me to manually edit the enemy sensors to get rid of this bug?
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#9 |
Rear Admiral
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I only played a lil RFB. Do you really actually mean you can get right up next to the enemy within feet? I don't recall this and in no situation should you get within 700 yards, unless heavy fog.
Seems with TMO if I did the right things at night, I could get to about 1500 yards against a vet escort. Problem is, if I turned showing my profile, they see from much further away. I did play with numerous values, including env to make my own version of night surface attacks with TMO, doing things right, I can get to about 1000 yards. During the day with stock, seems the setting was about 3000 yards, with TMO they can see you up to 10,000 yards. Been a long time since I've played with settings, but they're many values that deal with AI values and they connect with each other. It really seems like you have a problem or corrupt file if you're not being seen during a clear night and can get to even 500 yards. Not sure the env, but the quick fix for night visuals without messing up the overall ai is to adjust the env light values for night. Colors also come into play, but unless you do a lot of work, changing colors may not give you the desired realistic look. In the env atl file you'll see 3 weather types, the first one is no clouds, 2nd is clouds, 3rd is overcast. You don't need to mess with the 3rd. Again, been a long time so don't remember exact file names. Each weather type has several time lines adjusting the env from day to night. Easy to figure when you open them because the nights use the dark colors. Most have 8 lines and night is basically the last one. Course, within that is numerous values for colors and light. Look for values that adjust light. Now, the game uses the sun as the moon in the night files. You should see something like SunReflection on water; SunSkyInfluence, etc. Increase those and the game will produce more light, increasing visuals. This should also increase your visuals as well. Many of us that make our own night environments prefer to darken all the colors, clouds, water, fog, ambiance, etc...which decreases visuals, but then adjust light factors to increase them back up...For me, this is a more realistic look and the AI responds better to moonlight...rather than colors. You have to plan your attacks better with angle of moon in the sky and when the moon is not out, you can get in real close...
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#10 |
Seasoned Skipper
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#11 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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You did a bad install
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Also, you might want to verify that your mods/patches have the correct file structure, and are properly enabled. Sometimes there is no easy way to tell if they are or not. |
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#13 |
Seasoned Skipper
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Location: South Carolina, United States of America
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#14 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I assume you have verified the file structure, and are satisfied that your mods are actually enabled? |
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#15 |
Seasoned Skipper
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I can confirm that the bug is caused by the RFB patch so how can I possibly fix that and how can I see if the file structure is right?
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