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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I only played a lil RFB. Do you really actually mean you can get right up next to the enemy within feet? I don't recall this and in no situation should you get within 700 yards, unless heavy fog.
Seems with TMO if I did the right things at night, I could get to about 1500 yards against a vet escort. Problem is, if I turned showing my profile, they see from much further away. I did play with numerous values, including env to make my own version of night surface attacks with TMO, doing things right, I can get to about 1000 yards. During the day with stock, seems the setting was about 3000 yards, with TMO they can see you up to 10,000 yards. Been a long time since I've played with settings, but they're many values that deal with AI values and they connect with each other. It really seems like you have a problem or corrupt file if you're not being seen during a clear night and can get to even 500 yards. Not sure the env, but the quick fix for night visuals without messing up the overall ai is to adjust the env light values for night. Colors also come into play, but unless you do a lot of work, changing colors may not give you the desired realistic look. In the env atl file you'll see 3 weather types, the first one is no clouds, 2nd is clouds, 3rd is overcast. You don't need to mess with the 3rd. Again, been a long time so don't remember exact file names. Each weather type has several time lines adjusting the env from day to night. Easy to figure when you open them because the nights use the dark colors. Most have 8 lines and night is basically the last one. Course, within that is numerous values for colors and light. Look for values that adjust light. Now, the game uses the sun as the moon in the night files. You should see something like SunReflection on water; SunSkyInfluence, etc. Increase those and the game will produce more light, increasing visuals. This should also increase your visuals as well. Many of us that make our own night environments prefer to darken all the colors, clouds, water, fog, ambiance, etc...which decreases visuals, but then adjust light factors to increase them back up...For me, this is a more realistic look and the AI responds better to moonlight...rather than colors. You have to plan your attacks better with angle of moon in the sky and when the moon is not out, you can get in real close...
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#2 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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You did a bad install
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Also, you might want to verify that your mods/patches have the correct file structure, and are properly enabled. Sometimes there is no easy way to tell if they are or not. |
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#5 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I assume you have verified the file structure, and are satisfied that your mods are actually enabled? |
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#7 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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I can confirm that the bug is caused by the RFB patch so how can I possibly fix that and how can I see if the file structure is right?
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
You should verify the file structure is the same as in the stock game by using Windows Explorer to open the game folders. The mod folder structure should be the same, so JSGME can substitute the modded files for the original game files. If you have an extra layer of folders in there, JSGME cannot do it's job right. |
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