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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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Hi Everyone,
I have looked whether this issue has been posted and couldn't find so I am taking the liberty of starting a new one. I am (graphically) missing the sub icon when I pull out the map; I can see the waypoints but I don't have the faintest idea where the sub is cause the sub icon is missing; needless to say I have some mods on but is there an easy way to restore the icon without messing with the mods? Thanks in advance for any hint or help. PS: It is, thus far, not a crucial issue but it is an annoying one. ![]() |
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#2 |
Growing Old Disgracefully
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Post your mod list.
Just in case you do not know how to do this Link to my SH5 post: STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804 Look at Post #9
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3 |
Gefallen Engel U-666
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Dealmeida
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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Hi again:
Here is the list and the order they were installed as advised by the author: MightyFine Crew Mod Reworked Morale & Abilities Dynamic Environment SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC) Equipment and Upgrades by TheBeast FX Update IRAI German U-Boat Crew Language Pack Stormy`s DBSM collection SH5 Multiple UIs for SH5 with TDC and Automation Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Open Horizons II Hope this will help |
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#5 |
Chief of the Boat
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Welcome Aboard dealmeida
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#6 |
Growing Old Disgracefully
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There is no need to type your mod list.
In “JSGME” Go to “Tasks” Go to “Export activated mod lists to” Click on “Clipboard” Paste to your Post. You are not showing the mod versions you are using but anyway you are missing some essential game mods that make things work and fix bugs etc. SH5_7A_Conning_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=3663 Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 http://www.subsim.com/radioroom/showthread.php?t=182194 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder http://www.subsim.com/radioroom/showthread.php?t=174511
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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Hi Again,
I have had the free time again to deal with this issue and it goes like this: I uninstalled everything -game included- and reinstalled the mods again and to my surprise the missing icon is there which means I must have done something wrong. ![]() Thing is: now it CTD's when travelling on map mode with time compression on; ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards Reworked Morale and Abilities v.1.1 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches) IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 NewUIs_TDC_7_4_2_ByTheDarkWraith Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Damn Bubbles, No Damn Halo Mod OPEN HORIZONS II v2.5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO OH II v2.5 Grid Request fix Patch SH5 Oh and another thing: if someone is willing to help pls tell me if the order of the activated mods have been done properly and, most importantly, if I have to install new mods the place I should place them i.e. Mod A should be placed before B and after C and so on. Thanks in advance. |
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#8 |
Growing Old Disgracefully
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Hi dealmeida
Correct Order Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator You do not need the mod below No Damn Bubbles, No Damn Halo Mod Replace these all old v 2.1 versions with v2.9 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 DynEnv v2.9 - 1. Main Mod High Resolution Folder 1 Contains 28 mods. Base mod is folder 1 http://www.subsim.com/radioroom/downloads.php?do=file&id=3975 Select any other mods and enable behind the base mod. You need this mod SH5_7A_Conning_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=3663 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix You need this mod Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 MightyFine Crew Mod 1.2.1 Alt w beards Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith Replace Stock with Folder 3 FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith I would not use this IRAI_0_0_41_Inertia_Damage OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO SH3 do you mean SH5? TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Do not know anyone who uses this so I have put it at the end of the list. You need to see if this overwrites any other mod/s when you enable it. Link to my SH5 post: STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804 Look at Post #35 and Post #38 Good luck Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 05-10-14 at 01:19 PM. |
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#9 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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Is he talking about the lack of the icon because of Real Navigation?
The Real Nav mod removes it from the map for realism. Is this what you mean? |
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#10 | |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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my sub is, is realism? I'm sorry but I fail to grasp the notion. |
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#11 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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Peter,
Wow, your swiftness leaves me speechless! I'll be following your instructions and I'll be posting here the results and because of your promptness, I'm going to tell you one of my favourite jokes: A ship sank and the only survivors reaching a desert island were 100 men and 1 woman. Three weeks afterwards she commited suicide because of the life she was having; three weeks afterwards the men took her out of her grave because of the life they were having. |
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#12 |
Growing Old Disgracefully
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If it was anything to do with Real Navigation he would not see any waypoints.
He has waypoints.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#13 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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If you think about it yes. Can you know exactly where your sub is at all times? No. Can you know where it is with proper navigation yes. Approximately.
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#14 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 44
Uploads: 0
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Hi Peter,
Done what you asked but the game still ctd; but now I can tell you that it is ALWAYS when I am approaching (not leaving) my home port and if I reload again it will, go figure, run smoothly. Any ideas or will I have to put up with the ctd's? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 7. Clear Water Surface DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 8.b Wave Mechanics - Gale SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt w beards Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 PS: Before you ask: the water disturbance mod does not get into conflict with any other mod and I placed it last like you told me. |
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#15 |
Ace of the deep .
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You should not use TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Notice it is for SH3 and not SH5 |
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