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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have not played Sh5 for many months and the game has not been installed for that duration, but I feel like I could help the community more if I actually played the game I give support for.
I have my old mod list as a text file that I kept but I am not sure it worked well when I last played. This is my list. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags silentmichal's interior mod 1.2.4 Real Environment - Revision_3 WoGaDi Mod BetaSix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible OPEN HORIZONS II_full v2.2 smaller flags for Warships 1_0b Auxiliary Cruiser Guns v.1.0.00 Enhanced FunelSmoke_by HanSolo78 gap - armaments & equipments patch v 0.2 gap - German Navy radar fix Grossdeutscher Rundfunk Magnetic Detonators 4m by TDW Pascal-sh5-Crew-Uniforms Reboot's Hot Soup 1.1 SeaWolf torpedo tweak SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden Soldati Weapon Fix Sub_Bubbles_v0_0_3_ byTheBeast Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_8_byTheDarkWraith The Ships That Never Were v.0.0.01 Uboat_Snorkel_1_1_0_by_TheDarkWraith TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Reworked U-boat Guns (incomplete version) Any help would be appreciated, as I have not played since quarter 3 2013. |
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#2 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Seems alright.
![]() Let me know if Sub Flags works for you. It hasn't been working anymore. It works in single mission but not campaign. If tried in Campaign it will cause CTD. I just got back a few days ago myself, welcome back! Quote:
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#3 |
Watch
![]() Join Date: Jan 2012
Posts: 23
Downloads: 56
Uploads: 0
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I suggest taking a peak at Sobers mod list
http://www.subsim.com/radioroom/showthread.php?t=192374 And Sjizzles http://www.subsim.com/radioroom/showthread.php?t=204308 See if you can't find the mods you are running and check for updates on them, and look for the order they are in compared to those lists, also, you may find a few mods you like! ![]()
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Who even uses comic sans ms anymore? ... Join the SUBSIM IRC Channel, I'm the only one who idles in it! |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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With a good look you should be able to see that I built my mod list of sobers mod list but it was missing most of the mods I wanted. So I attempted to feature the mods I wanted and it never seemed to work properly after that.
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I decided to give this mod list a test recently, and I got symptom 1 of an incompatibility, CTD when near a port or convoy.
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#6 |
Growing Old Disgracefully
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My monies on Sub Flags. I suggest you take that out and try again. My second choice would be Sub Exhaust.
I notice you have the mod U boat Snorkel. How does this differ from enabling the snorkel options in TDW's Option File Editor? You need Sobers Terrain fix mod to go with OHII v2.2 full. This is no longer available in Subsim and you cannot Google it. v2.3 has the fix in it. Just copy and paste the link below and you should be fine. This mod sorts out some problems in Memel and Scapa. http://www.4sync.com/archive/qgk_DRse/Sobers_Terrain_fix_for_OH2_V22.html
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Even with the mods removed it still CTD's.
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#8 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Check out signature link below then.
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JSGME help links and common error solutions |
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#9 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am either going to just put Sh5 on the shelf or reinstall and start fresh, though the first option seems much more tempting, as I have spent more hours trying to work out a mod list with the mods I actually want then I have in total minutes playing the game.
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#10 |
Growing Old Disgracefully
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You have some unusual mods in there.
If you are getting ctd's with no mods then you are looking at a file/s corruption somewhere. Re-install seems to be your only option. When you enable your mods it is worth keeping an eye on what files are being over written. Some mods use the same files and that in itself can be a problem. I hope you do not give up. You need a pick me up. Watch "Das Boot"
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#11 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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What I mean is the mods you suggested.
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Is it possible the order you've loaded your mods in V13 could be causing the CTD problem? Use Sjizzle's mod list and install what you want for your mods in the same order as he's got his installed. You might have to leave some of yours out for a time until you find out what's going on.
Don't give up. Last time I loaded my mods and they worked, it took me about 20 tries to get them loaded in the proper order so SH5 would play as it should. Now I've got to start all over again, and add some of the reworked and new mods. Or I'm going out and work on the GTO in the freezing weather here.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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