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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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After a long while (and getting new hardware) I've installed Silent Hunter 5 again with mods that I deemed most useful. I've yet to start the main campaign and I have some questions regarding the mods.
Here's the full list with my load order: 1. Real Environment 3 2. SH5_7A_Conning_Fix 3. Equipment and Upgrade Fixes v1.4 - by TheBeast 4. SH 5 Longer Repairs v.1.01 5. NewUIs with TDC for SH5 by TheDarkWraith 6. TDW Ship Inertia 7. IRAI (Intelligent Random AI) 8. TDW No Hydrophone on the surface 9. Reworked Morale and Abilities 10. More crew commands by dialogue 11. Open Horizons II Full 12. My own SH3 music mod Some questions: 1. Several mods are required to be placed last in the load order, so that is the first problem that I encountered. Open Horizons seemed to have the most changes, so I put it as the last one. Is my load order correct, or should I expect some conflicts with unexpected results? 2. Are there any obsolete mods in my load order? 3. What other essential mods would you recommend that are not in my load order? 4. Is there anything particular to keep in mind when using these mods specifically? |
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#2 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME help links and common error solutions Last edited by Mikemike47; 12-04-13 at 11:31 AM. |
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#3 |
Stowaway
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I will check out that thread, thanks a lot!
Which mod replaces Inertia? |
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