SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-05-12, 11:06 AM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default [REL] Ship inertia

This mod will give the stock SH5 ships inertia. They will no longer accelerate in the water like a race car or stop on a dime. If you manage to shoot off a unit's propeller's it will coast along in the water for some distance before coming to a stop (like in real life). No longer will escorts or warships instantly accelerate to top speed to avoid incoming torpedoes either.

To install: unzip to MODS folder and enable via JSGME

Change log:
v1.0.0 - initial release
v1.1.0 - large warships now have a larger turning radius
- merchants turning radius has been increased
- ships no longer slow down as much in high seas
- adjusted GC and drags for units to make them 'heavy' in waves. They no longer bounce around like rubber ducks on the waves but rather cut through them

v1.1.0: http://www.mediafire.com/?oyplz9gznuwhqo1


Last edited by TheDarkWraith; 07-06-12 at 10:34 AM.
TheDarkWraith is offline   Reply With Quote
Old 07-05-12, 11:30 AM   #2
StinkiePoep
Watch
 
Join Date: Mar 2010
Posts: 30
Downloads: 248
Uploads: 0
Default



Thx
StinkiePoep is offline   Reply With Quote
Old 07-05-12, 11:31 AM   #3
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Hi TDW

I'll go try that
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 07-05-12, 11:45 AM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by BIGREG View Post
I'll go try that
Should make things much more interesting especially with IRAI enabled. Hunting convoys will be a new experience. The only downside to the mod is that there might be possibly more collisions between ships now, especially if IRAI is enabled

Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior
TheDarkWraith is offline   Reply With Quote
Old 07-05-12, 12:00 PM   #5
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )

Edit :
Quote:
prop factor
do you mean log factor ? i use that on the TDC ship range wheel_A

Quote:
[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 07-05-12 at 01:19 PM.
BIGREG is offline   Reply With Quote
Old 07-05-12, 12:07 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by BIGREG View Post
Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )
The devs made it so that you cannot modify a unit's collision avoidance. I can change anything I want (to a degree) regarding unit AI except for collision avoidance
TheDarkWraith is offline   Reply With Quote
Old 07-05-12, 12:11 PM   #7
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Thanks mate,

Fresh smart modes are nice surprise...
__________________

Adriatico is offline   Reply With Quote
Old 07-05-12, 12:22 PM   #8
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 07-05-12, 12:37 PM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by volodya61 View Post
Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask

Should be able to enable at any time
TheDarkWraith is offline   Reply With Quote
Old 07-05-12, 02:49 PM   #10
Kaicokid
Watch
 
Join Date: Dec 2009
Posts: 20
Downloads: 91
Uploads: 0
Default

Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
Kaicokid is offline   Reply With Quote
Old 07-05-12, 05:11 PM   #11
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Kaicokid View Post
Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
Your own sub already drifts when you cut the engines
TheDarkWraith is offline   Reply With Quote
Old 07-05-12, 06:12 PM   #12
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

A much needed mod , thankyou .
THE_MASK is offline   Reply With Quote
Old 07-05-12, 07:20 PM   #13
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
A much needed mod , thankyou .
As Sober said. And a hugh thankyou from me too.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 07-05-12, 07:33 PM   #14
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by TheDarkWraith View Post
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask

Should be able to enable at any time
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5
  Reply With Quote
Old 07-05-12, 08:06 PM   #15
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Webster View Post
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5
IRAI has that modelled to a degree. The amount of damage the ship has is a factor in it's current speed. I let it influence only 10% of the total speed though. Now with this interia mod I need to revisit this in IRAI
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.