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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Hi guys
I would appreciate please some help. Ive been chasing this problem down for a few days now and I'm not getting anywhere on fixing it. When I start a new patrol and enter the sub, I click on the first officer and dialogue commands 3 and 4 and 5 have no text to them. Same with some of the other officers. I just see the number 3 and 4 and 5 with no dialogue. Heres my current testing mod list Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_90_0 AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA AI_sub_crew_1_0_2_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 Shadow Improvement Mod SH5 Longer Repairs v.1 NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II_full v2.1 OHIIv2.1 test patch2 Full TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1) OH II Minefield map for TDWs Ui Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally Thanks |
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#2 |
Ace of the deep .
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MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) or german version http://www.subsim.com/radioroom/showthread.php?t=174063 Also Shadow Improvement Mod Lite uses less resources from the graphics card . |
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#3 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Thanks but it didnt fix the problem.
When I added it in the mod enabler after NewUIs I get the mod enabler warning: ""Message_NA.cfg" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED" mod." Sober seeing in your modlist how you had the english speech fixes after NewUIs I figured it was OK to overwrite the NewUIs CI and clobber NewUIs. However when I go in game I get blank 3 4 5 menu options on the deck officer even after starting a whole new campaign. My latest mod list is now: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_90_0 AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA AI_sub_crew_1_0_2_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 Shadow Improvement Mod SH5 Longer Repairs v.1 NewUIs_TDC_7_3_0_ByTheDarkWraith EDITED MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II_full v2.1 OHIIv2.1 test patch2 Full TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1) OH II Minefield map for TDWs Ui Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally Speech fixes and additions (english version) EDIT: FPS isnt a problem with the GPU power I have on my system, the game is CPU limited from being single threaded |
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#4 |
Ace of the deep .
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It works on my list . Try putting
MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) last. |
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#5 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Many thanks Sober its fixed now. I did two things, one what you suggested but I wasnt sure cos I only had one mod enabler warning and that was from NewUIs which was prior to these in the first place. I tried it anyway. Didnt fix it.
And two, I removed the EDIT wording in the NewUIs mod directory. I put it there to remind myself I had to edit menu.txt for TDWs generic patcher and the 10.5cm gun tooltip. I think something might be hard coded to look for the original mod dir name. Anyway, its all fixed. So Im spending sat afternoon with some nice scotch and a new campaign starting at coastal waters. Oh Heaven ![]() ![]() Heres my testing modlist as it stands now, theory is to reduce conflicts between mods and stick with what is important without much else where other stuff will give mod conflicts Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA AI_sub_crew_1_0_2_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 Shadow Improvement Mod SH5 Longer Repairs v.1 NewUIs_TDC_7_3_0_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) OPEN HORIZONS II_full v2.1 OHIIv2.1 test patch2 Full TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1) OH II Minefield map for TDWs Ui Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally |
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#6 |
Ace of the deep .
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You should start a new thread , Bathrones mod list guide or something like that .
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#7 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Its not ready yet. For example I just realised TDWs new UIS needs a patch to go into the REM mod. Its taken me weeks to get this far but it'll come along.
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#8 |
Ace of the deep .
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#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#10 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Gap thats not it. TDWs New UI has a patch available for compatability with REM and TDW says
Originally Posted by TheDarkWraith View Post Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42 But the link is dead |
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#11 |
Ocean Warrior
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That was what you are looking for...
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Im confused.,
I have R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible But TDW says I need to use his patch ontop of it and he has a download link that is dead he suggests to use in his main TDW New UIs mod thread first post Is this the same file as the dead download link |
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#14 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Ok, somethings not right here.
TDW says for REM and NewUIs we need to use his "Modified Ubooat_Sensors.sim" file Ok so the mod authors "R.E.M_by_Xrundel_TheBeast_1.2.7z" file contains that file with a datetime stamp of Thursday, 2 June 2011, 2:25:10 PM and a filesize of 22 919 bytes Now you guys point to your modified file being "R.E.M.7z" that contains the file with a datetime stamp of Thursday, 2 June 2011, 2:25:10 PM and a filesize of 22 919 bytes So if you have fixed the compatability problem that TDW advises of, why are both files the same datetime stamp and same size? |
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#15 |
Ocean Warrior
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Okay..
![]() Just re-downloaded mod + add-ons from d/l section.. Archive contains - R.E.M by Xrundel TheBeast 1.2 - main mod by Hrundel&TheBeast R.E.M. - hydrophone mute for player fix - add-on fix for stock game R.E.M. - hydrophone mute for player fix (TDW compatible) - add-on fix for using with TDW's mods R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible - add-on fix for using with TDW's mods (hydrophones not works on the surface) Any questions? enough clearly on my view.. if not, just read mod's thread from page 4 to the end..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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