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Old 04-13-13, 07:57 PM   #1
Fifi
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Default Mods list advice for lost beginners

Hi,

Noticed lately more and more people lost in the huge mods world of SH5, and complaining about CTDs or other issues when activating this or that mod list...
So wanted to help with few mods list example, that i know are working for sure without any issue, and enhancing stock game way enough to make it interesting and fun (thanks again all modders involved!).

Very basic list essential to start with SH5:

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for [your resolution]
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1
+ latest TDW generic patcher, activated as a stand alone

Enhanced list with mods i just couldn't skip for good immersion

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1_opt
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Manos Scopes-patch for [your resolution]
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
FX Update torpedoes (modified for torpedoes patches)
+ latest TDW generic patcher, activated as a stand alone

My final list for top immersion (with real navigation)

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Conus' Das Boot Crew Faces
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.2
Open Horizons 2.2 FRA 3.5
Sobers Terrain fix for OH2 V2.2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
Old Style Explosions V1.1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
Shadow Improvement Mod
Depth Charge Range Fix
smaller flags for Warships 1_0b
RPM Hydrophone v2.2 -for OHII full v2.2-
sobers DOF V6 SH5
Messervy_s_gramophone_pack1
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
EQuaTool 01.01 by AvM - Large Style
gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set
SH5 No Chronometer Ticking Sound
Wordeees' Actual Footage Menu
Fifi Colored map
NewUIs_TDC_7_5_0_Real_Navigation
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Change days in bunker
+ latest TDW generic patcher, activated as a stand alone

Those 3 examples are running without any CTD of any kind, IF activated in the above order, and IF playing no more than X512 TC.
(X256 for real nav!)

90% of those mods are from Sober Megamod (and the activating order too) and i thanks him for this compilation wich helped me greatly.
Volodya also helped kindly in my SH5 experience as well as Gap, Trevally and others
But if you encounter unsolvable issue trying his Megamod, it might be worth a try giving a shot at the above

Hope that could help.

Last edited by Fifi; 08-11-13 at 08:16 PM.
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Old 04-14-13, 04:02 AM   #2
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Good post Fifi
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Old 04-14-13, 04:12 AM   #3
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Well done, Herr Kaleun

keep up
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Old 04-14-13, 08:30 PM   #4
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Why do so many people use No Snorkel Exhaust?
Yet they use the normal sub exhaust.
It runs fine on my machine.
I have never heard of any complaints.
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Old 05-22-13, 05:01 PM   #5
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Updated first post list

That make me think some mods could be definitely merged with their update/fix/hot fix/patch...
Like all the Equipment_Upgrades, would be useful to have only 1 mod...
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Old 05-23-13, 04:33 AM   #6
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this list has help alot, thanks guys
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Old 05-23-13, 06:48 AM   #7
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Thank you. I come back for two years and I am lost
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Old 05-23-13, 04:35 PM   #8
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Glad it could help some!

Forgot to mention if you are using Emtgufs Aspect ratio XX, instead of Manos Scope patch for your resolution, you have an option to activate via the TDW fileviewer (don't recall the tab name)
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Old 05-25-13, 10:44 AM   #9
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I have a mod list that works perfectly that Ill share.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
OPEN HORIZONS II_full v2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Grossdeutscher Rundfunk
Realistic ammo amount for AA and deck guns
RemoveLogoIntroTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden
smaller flags for Warships 1_0b
Sub_Exhaust_1_0_5_byTheDarkWraith
The Ships That Never Were v.0.0.01
Pascal-sh5-Crew-Uniforms
SeaWolf torpedo tweak
Magnetic Detonators 4m by TDW
WoGaDi Mod BetaSix
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.4
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
silentmichal's interior mod 1.2.1
Reboot's Hot Soup 1.1
stoianm pitch&roll for SH5 V1 (normal)
NewUIs_TDC_7_2_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Real Environment - Revision_3
FREE UPGRADES Patch 1
R.E.M_by_Xrundel_TheBeast_1.2
Uboat_Snorkel_1_1_0_by_TheDarkWraith
gap - armaments & equipments patch v 0.2
Auxiliary Cruiser Guns v.0.0.01
Sub_Bubbles_v0_0_3_ byTheBeast
TDW_Ship_Inertia_1_1_0
Enhanced FunelSmoke_by HanSolo78
TDW_GenericPatcher_v1_0_77_0


If you don't want my mod list here, Fifi. Ill remove it.

I have helped Niteowl using my mod list, so I thought Ill post it here.
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Old 05-25-13, 12:08 PM   #10
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Quote:
Originally Posted by V13dweller View Post
I have a mod list that works perfectly that Ill share....
This mod list is not correct..

OHII
must be placed after the EUF and NewUIs..
stoianm pitch&roll for SH5 V1 (normal) must be placed after the NewUIs.. etc..

I didn't checked other mods from this list now..
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Old 05-27-13, 06:57 AM   #11
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it's my mod liste
can you take five minute if Is it okay?

and thank you very much to revive SH5

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 12. Sounds
sobers DOF V6 SH5
sobers water splash anim SH5
sobers base sky mechanics V1
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
Emtgufs Aspect ratio patch
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2.2
FRA v3.4 for Open Horizons 2.2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
sobers NO water drops V1
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Shadow Improvement Mod
AST_SH5_v2
SH5Lifeboat_Wooden ver. 0.2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
stoianm pitch&roll for SH5 V1 (normal)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
FX Update torpedoes (modified for torpedoes failure patches)
RPM Hydrophone merchants 2.0 -for OHII full v2.2- (english)
_addon_Francais_sheet_RPM hydrophone merchants 2.0 for OHII full v2.2
NewUIs_TDC_7_4_2_Real_Navigation
MarineQuadratKarte
Gradient_IO
LocationMaps_IO
ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
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Old 05-27-13, 07:03 AM   #12
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Quote:
Originally Posted by volodya61 View Post
This mod list is not correct..

OHII
must be placed after the EUF and NewUIs..
stoianm pitch&roll for SH5 V1 (normal) must be placed after the NewUIs.. etc..

I didn't checked other mods from this list now..

My mod list works perfectly.

No CTD's at all.
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Old 05-27-13, 07:27 AM   #13
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Quote:
Originally Posted by V13dweller View Post
My mod list works perfectly.

No CTD's at all.
I'm very happy for you..
And did I mention the CTD's?
I just said that your mods order is wrong.. you had lost needed files with this mods order.. I don't want explain you what files exactly.. just look into the mods folders..
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Old 05-27-13, 07:29 AM   #14
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Quote:
Originally Posted by DiD View Post
it's my mod liste
can you take five minute if Is it okay?...
Looks OK for me.. have you any issues with this order?

EDIT: just one remark.. haven't spotted at first look..
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 should be placed before EUF and you need fix for these two mods.. because weapons.ini
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Old 05-27-13, 10:01 AM   #15
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thank you very much for taking the time for beginners

no I do not have a problem but I did not start the campaign.
my mod list was inspired to 90% of the FIFI

and I'll fix it for Nauticalwolf's_Damage_and_Torpedo_UI (b) _Mod_v1.1
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