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Mods list advice for lost beginners
Hi,
Noticed lately more and more people lost in the huge mods world of SH5, and complaining about CTDs or other issues when activating this or that mod list... So wanted to help with few mods list example, that i know are working for sure without any issue, and enhancing stock game way enough to make it interesting and fun (thanks again all modders involved!). Very basic list essential to start with SH5: Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith Manos Scopes-patch for [your resolution] IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Patch_ByTheDarkWraith OPEN HORIZONS II_full v2.2 Reworked Morale and Abilities v.1.1 + latest TDW generic patcher, activated as a stand alone Enhanced list with mods i just couldn't skip for good immersion Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Sounds V2.1_opt sobers water splash anim SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Manos Scopes-patch for [your resolution] IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Patch_ByTheDarkWraith OPEN HORIZONS II_full v2.2 Reworked Morale and Abilities v.1.1 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith Shadow Improvement Mod SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 TDW_No_Contact_Colors_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 FX Update torpedoes (modified for torpedoes patches) + latest TDW generic patcher, activated as a stand alone My final list for top immersion (with real navigation) Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_WWIIInterface_by_naights NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Conus' Das Boot Crew Faces IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2.2 Open Horizons 2.2 FRA 3.5 Sobers Terrain fix for OH2 V2.2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod Old Style Explosions V1.1 Sober's smoke screen (DynEnv&OldStyle Explosions compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's Shadow Improvement Mod Depth Charge Range Fix smaller flags for Warships 1_0b RPM Hydrophone v2.2 -for OHII full v2.2- sobers DOF V6 SH5 Messervy_s_gramophone_pack1 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set SH5 No Chronometer Ticking Sound Wordeees' Actual Footage Menu Fifi Colored map NewUIs_TDC_7_5_0_Real_Navigation Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Change days in bunker + latest TDW generic patcher, activated as a stand alone Those 3 examples are running without any CTD of any kind, IF activated in the above order, and IF playing no more than X512 TC. (X256 for real nav!) 90% of those mods are from Sober Megamod (and the activating order too) and i thanks him for this compilation wich helped me greatly. Volodya also helped kindly in my SH5 experience as well as Gap, Trevally and others :up: But if you encounter unsolvable issue trying his Megamod, it might be worth a try giving a shot at the above :salute: Hope that could help. |
Good post Fifi :up:
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Well done, Herr Kaleun :up:
keep up :) |
Why do so many people use No Snorkel Exhaust?
Yet they use the normal sub exhaust. It runs fine on my machine. I have never heard of any complaints. |
Updated first post list :sunny:
That make me think some mods could be definitely merged with their update/fix/hot fix/patch...:hmm2: Like all the Equipment_Upgrades, would be useful to have only 1 mod... |
this list has help alot, thanks guys
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Thank you. I come back for two years and I am lost:ahoy:
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Glad it could help some! :sunny:
Forgot to mention if you are using Emtgufs Aspect ratio XX, instead of Manos Scope patch for your resolution, you have an option to activate via the TDW fileviewer (don't recall the tab name) |
I have a mod list that works perfectly that Ill share.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags OPEN HORIZONS II_full v2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Grossdeutscher Rundfunk Realistic ammo amount for AA and deck guns RemoveLogoIntroTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden smaller flags for Warships 1_0b Sub_Exhaust_1_0_5_byTheDarkWraith The Ships That Never Were v.0.0.01 Pascal-sh5-Crew-Uniforms SeaWolf torpedo tweak Magnetic Detonators 4m by TDW WoGaDi Mod BetaSix Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith silentmichal's interior mod 1.2.1 Reboot's Hot Soup 1.1 stoianm pitch&roll for SH5 V1 (normal) NewUIs_TDC_7_2_0_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith Real Environment - Revision_3 FREE UPGRADES Patch 1 R.E.M_by_Xrundel_TheBeast_1.2 Uboat_Snorkel_1_1_0_by_TheDarkWraith gap - armaments & equipments patch v 0.2 Auxiliary Cruiser Guns v.0.0.01 Sub_Bubbles_v0_0_3_ byTheBeast TDW_Ship_Inertia_1_1_0 Enhanced FunelSmoke_by HanSolo78 TDW_GenericPatcher_v1_0_77_0 If you don't want my mod list here, Fifi. Ill remove it. I have helped Niteowl using my mod list, so I thought Ill post it here. |
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OHII must be placed after the EUF and NewUIs.. stoianm pitch&roll for SH5 V1 (normal) must be placed after the NewUIs.. etc.. I didn't checked other mods from this list now.. |
it's my mod liste
can you take five minute if Is it okay? and thank you very much to revive SH5 Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 12. Sounds sobers DOF V6 SH5 sobers water splash anim SH5 sobers base sky mechanics V1 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_0_RadCapTools_0_2_alpha NewUIs_TDC_7_4_2_WWIIInterface_by_naights Emtgufs Aspect ratio patch Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith patch 1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2.2 FRA v3.4 for Open Horizons 2.2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 sobers NO water drops V1 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style Shadow Improvement Mod AST_SH5_v2 SH5Lifeboat_Wooden ver. 0.2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 stoianm pitch&roll for SH5 V1 (normal) Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 FX Update torpedoes (modified for torpedoes failure patches) RPM Hydrophone merchants 2.0 -for OHII full v2.2- (english) _addon_Francais_sheet_RPM hydrophone merchants 2.0 for OHII full v2.2 NewUIs_TDC_7_4_2_Real_Navigation MarineQuadratKarte Gradient_IO LocationMaps_IO ShapeTextures_NO Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2(for OHIIv1.3) |
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My mod list works perfectly. No CTD's at all. |
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And did I mention the CTD's? I just said that your mods order is wrong.. you had lost needed files with this mods order.. I don't want explain you what files exactly.. just look into the mods folders.. |
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EDIT: just one remark.. haven't spotted at first look.. Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 should be placed before EUF and you need fix for these two mods.. because weapons.ini |
thank you very much for taking the time for beginners
no I do not have a problem but I did not start the campaign. my mod list was inspired to 90% of the FIFI and I'll fix it for Nauticalwolf's_Damage_and_Torpedo_UI (b) _Mod_v1.1 |
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