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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Gentlemen
There is a war on. Targets are not easy to find in the first campaign. The same was true for starting both SH3 and 4, so we need to fix it. In those games we had maps showing convoy routes that were somewhat helpful. But not for the early war. We are all playing the same campaigns!!! What isn't happening is reporting on where YOU found a target, specifically. There are a lot of single targets and even more empty miles. Help each other out with tactical information. Date? Position? Target type? Maybe even time of day. We need to realize we are not alone out there. Real data: Nov 9, 39 21.31 hrs Nautical time Pos 55 deg 11 North 0 deg 3 West sank coastal steamer 92 tons. It isn't exactly like a wolfpack, but we can up our collective tonnage by working smarter. Anyone near that date and place might see a target. Let's work together to win the war! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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Tags |
intel, intelligence, target, tonnage, wolfpack |
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