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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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lowering my periscope? Sometimes when I lower the scope, and then raise it a few minutes later (which is good SOP), the game treats the target ship like a new ship - i then have to re-identify it etc..
i'm using sobers mega mod list and am playing on full realism. |
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#2 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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As far as I've seen V you are correct. Once you lose Lock you need to reaquire and Lock again, even if it is the same target.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Death to Lock functionality!!! haha
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#5 |
Navy Seal
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Yeah, lowering periscope will loose the locks, but NewUIs will remember the boat identification. Just have to press space bar again, that's all.
You even can get multiple identifications done, and just passing from one to an other with space bar, you get each boat info back automaticaly ![]() In TDW fileviewer, i've set the soan charts to open at each locks. Very usefull!
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#6 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 |
Navy Seal
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Well, here it works a charm
![]() But maybe there is a time limit!
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#8 | |
Black Magic
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