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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
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What is the best way to open/edit .FX files from SH5
i found NVIDIA DVD Decoder dont know if it's a good one ![]() thanks in advance greets Liam |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
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Thank you Gap goblin editor works fine
i also discoverd that .FX are HLSL source code and they're just plain text files ,for short you can open them with notepad. Greets Liam |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Ace of the Deep
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Working with uboat files, I found there are 2 types of .fx files in the game.
1) are easily opened with a texteditor or can be imported into FX Composer (I believe TDW recommended this tool). 2) others - not even close. I'm still not sure how to edit them or open them. |
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
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So for short notepad for shaders
Goblin for controllers Right ![]() |
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#8 |
Ace of the Deep
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lol... You are right, gap
![]() I just consider Goblin as a default thing, just accepting it as normal. |
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