![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi to all,
I've been away from the SH scene for a while so please forgive me if this post has already been covered. My question relates to an AA guns rate of fire and possibly modding an upgrade. The last time I attempted this "if my memory serves me right" I followed this path; //////weapons sim file, opened the wpn_cannon node, opened sub node and looked for "recoil time" and set the value to the lowest possible//////. I remember it did increase R.O.F but to my liking. I was trying to achieve the effect of a phalanx/goalkeeper. "http://www.youtube.com/watch?v=18G5ycZf-rc " Will the SH4's game engine allow for this? If so please can someone help? Cheers for reading and possibly giving feedback |
![]() |
![]() |
#2 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
|
![]()
Webster has some good mods that he has done!!!
These are the mods your looking for: Ver. 1.4 http://www.subsim.com/radioroom/showthread.php?t=152900 Ver. 1.5 http://www.subsim.com/radioroom/showthread.php?t=152883 |
![]() |
![]() |
![]() |
|
|