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#1 |
Swabbie
![]() Join Date: Sep 2012
Posts: 6
Downloads: 373
Uploads: 0
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Hello guys,
I’ve started playing SH5 recently with no map contacts pretty much 100% realism, turning on external view for a patrol now and again. It’s a pretty humbling experience from being an ace in SH4 with map contacts just sinking anything that moves, to getting 2 out of 4 hits on a target that I manage to find with sonar in SH5. I do have a sonar question with the NewUIs_TDC_7_1_0_ByTheDarkWraith, basically what is the difference between ‘precise range to target’ button and ‘estimate range to target’ button. When using precise range to target I get nice consistent numbers, I like consistent numbers, but they don’t always make sense. For example, I’ll be overtaking a merchant for a bearing about 240 and when I ask for a ‘precise range to target’ I’ll get a number of 4000. Is that number in meters? Km? Yards? Feet? Parsecs? I am using the metric system. When I look up at the periscope, it’s not 4000m away, and ask for an ‘estimate range to target’ I don’t get consistent numbers, but they make a little more sense. When sonar man tells me the target is between 7000m or 6000m, I believe that because it’s just not 4km away. I don’t mean to write a novel here but what is the difference between ‘precise range to target’ and ‘estimate range to target’? Thanks in advance. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Good question, hitman911946
As I understand it, 'precise range to target' should be the range as measured using an active sonar, i.e. by pinging the target, whereas 'estimate range to target' is the estimation made by the sonarman, based on target's sound as heard on hydrophone. The discrepancy between different range estimations seems logical to me, though a difference of 1,000 or so meters for consecutie estimations (done within few seconds one from the other), makes me to think that our sonarman is probably affected by a premature form of Alzheimer's disease. On the other hand, I've never used the precise range calculation, for 3 reasons: 1. I am not sure that type VII U-boats were eqipped with active sonars; 2. using an active sonar should involve the risk of giving up our presence, but I am unsure that this fact was modelled in game; 3. last but not least, as noted by you the 'precise range to target' gives ranges consistently wrong ![]() Welcome aboard! ![]() |
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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The previous post seems to sum it up nicely, so I'll just add a warm welcome!
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#4 |
Willing Webfooted Beast
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Maybe it's some sick joke by TDW...
Oh, and... WELCOME TO SUBSIM!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 |
Navy Seal
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The ping for depth under keel will alert escorts, but the range ping will not.
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 | |
SUBSIM Newsman
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Quote:
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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