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Old 12-05-12, 09:11 AM   #1
AndreasT
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Default RMS Titanic Hit Points

Hi all, my query is that I loaded a few extra ships into SH3 using GWX. I actually encounted the Titanic in a convoi. Great I thought, tons and tons of ship to sink. I fired three torpedos at it. Of course two missed. One torpedo hit it, and it sank in a flash. Now for a ship which is unsinkable I found this a bit annoying. Can I, may I change the ships hit points? How do I do it?
I have no knowledge of modding and do not want to stuff up the game.
Thanks in advance.
Andreas
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Old 12-05-12, 09:41 AM   #2
Aces
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Hi mate,

I can't answer your question about hit points I'm afraid but the best and safest way to go about modding so as to avoid "stuffing up your game" is to do a second "modding" install of the game and any "core" mods such as GWX etc. and use JSGME to install any trial mods. You can use Multi-SH3 so that you can have two (or more) installs of the game each with their own save game folders.

Edit: I think that you should be looking at zones.cfg and find your ship entry in that file.

Cheers

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Old 12-05-12, 09:51 AM   #3
Madox58
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Grab S3D and open the zon file.
(I use a Hex editor myself)
Look for the ColisionableObject controller.
HitPoints are listed there.
Just up the setting to your taste.
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Old 12-05-12, 09:52 AM   #4
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There you go!, thought an expert would appear soon enough to answer your query , Hi Jeff, hope you are well mate.

cheers

Leigh
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Old 12-05-12, 10:04 AM   #5
Madox58
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Doing fine Leigh.


As to the zone.cfg,
Messing with the HitPoints there causes a universal change to all Units useing the zone you change.

Working the Unit .zon file only applies to that Unit.
For example:
the Junk has a value of 175
while the Bismark has a value of 800

Not sure what the Titanic has as I don't have that installed.
Don't even know how well the zon for it is setup.
That's a whole different ball game!
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Old 12-05-12, 10:12 AM   #6
Aces
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Thanks for the info Jeff, always nice to learn new tricks

Glad to hear that you are doing well mate.

Why not stop by Modders United for a gander when and if you have a bit of time.

Take care mate

Cheers

Leigh
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Old 12-05-12, 10:23 AM   #7
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Well now I feel stupid!!

Just read the credits from VonDos and seems I worked the zon file!!


I think I'll go through it again.
But remember this!
For an unsinkable Ship?
It went down pretty fast in real life!
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Old 12-05-12, 10:25 AM   #8
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don't worry mate, I have those "Senior" moments quite often nowdays
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Old 12-05-12, 10:28 AM   #9
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Quote:
Originally Posted by privateer View Post
Just read the credits from VonDos and seems I worked the zon file!!


I don't know why I'm laughing, I know squat about modding. And to be fair, you've done quite a lot so I doubt you'd remember it all.
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Old 12-05-12, 12:47 PM   #10
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I looked at the zon setup and remember doing it now.


It was a side project to help VonDos while We were finishing up GWX 3.

I also recall it was not as good as it could be given the proper attention.
Now that means there are some areas that a torpedo could possibly hit that would cause no damages at all.

I'll have to install it and do a few test shots on the areas I saw today to be sure.

I don't use S3D for zone work by the way.
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Old 12-05-12, 12:51 PM   #11
AndreasT
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Thanks for the tips. As far as know six of the sixteen watertight compartments were ripped open on the collision. A singel torpedo would open maximum two if it hit the middle of two.
The ship is massive and the reward is a bit stale when it goes under with one hit.
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Old 12-05-12, 01:15 PM   #12
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Well, there's been ALOT of research into the actual cause of the sinking.
Substandard metal used and bad design, etc.

The Brittannic went down in 55 minutes from a single hit.
(Mine or torpedo. It's not clear which)
And the Britannic was completed AFTER the Titanic disaster and included upgrades to avoid such a sinking.

That's one factor used when the zon file was originally built for VonDos's Titanic.
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Old 12-05-12, 01:54 PM   #13
AndreasT
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Mmm now that is a dilemma, but my feelings tell me one torpedo for such a large ship is not right. If I would like to change the ZON file is it under "ColisionableObject"? Am I right there?
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Old 12-05-12, 01:57 PM   #14
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Yep. It's set to 700 hit points now.
You can up that as you wish.
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Old 12-05-12, 02:13 PM   #15
AndreasT
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I think I will have to learn this all, no don't let me become a modder.
The titanic has 700 and the Bismarck has 800, not really much difference.
What value does 100 have. I need to do some studing here I realise.
Thank you very much.
This all remind me of my youth when I used to play war games. I played this naval war game with ship models and we had a formula to calculate ship strengths using the armour strength of turrets, belts, decks etc.
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