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RMS Titanic Hit Points
Hi all, my query is that I loaded a few extra ships into SH3 using GWX. I actually encounted the Titanic in a convoi. Great I thought, tons and tons of ship to sink. I fired three torpedos at it. Of course two missed. One torpedo hit it, and it sank in a flash. Now for a ship which is unsinkable I found this a bit annoying. Can I, may I change the ships hit points? How do I do it?
I have no knowledge of modding and do not want to stuff up the game. Thanks in advance. Andreas |
Hi mate,
I can't answer your question about hit points I'm afraid but the best and safest way to go about modding so as to avoid "stuffing up your game" is to do a second "modding" install of the game and any "core" mods such as GWX etc. and use JSGME to install any trial mods. You can use Multi-SH3 so that you can have two (or more) installs of the game each with their own save game folders. Edit: I think that you should be looking at zones.cfg and find your ship entry in that file. Cheers Aces |
Grab S3D and open the zon file.
(I use a Hex editor myself) Look for the ColisionableObject controller. HitPoints are listed there. Just up the setting to your taste. |
There you go!, thought an expert would appear soon enough to answer your query :), Hi Jeff, hope you are well mate.
cheers Leigh |
Doing fine Leigh.
:yep: As to the zone.cfg, Messing with the HitPoints there causes a universal change to all Units useing the zone you change. Working the Unit .zon file only applies to that Unit. For example: the Junk has a value of 175 while the Bismark has a value of 800 Not sure what the Titanic has as I don't have that installed. Don't even know how well the zon for it is setup. That's a whole different ball game! :haha: |
Thanks for the info Jeff, always nice to learn new tricks :)
Glad to hear that you are doing well mate. Why not stop by Modders United for a gander when and if you have a bit of time. Take care mate Cheers Leigh |
Well now I feel stupid!!
Just read the credits from VonDos and seems I worked the zon file!! :oops: I think I'll go through it again. But remember this! For an unsinkable Ship? It went down pretty fast in real life! :haha: |
don't worry mate, I have those "Senior" moments quite often nowdays :D
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Quote:
I don't know why I'm laughing, I know squat about modding. And to be fair, you've done quite a lot so I doubt you'd remember it all. :doh: |
I looked at the zon setup and remember doing it now.
:haha: It was a side project to help VonDos while We were finishing up GWX 3. I also recall it was not as good as it could be given the proper attention. Now that means there are some areas that a torpedo could possibly hit that would cause no damages at all. I'll have to install it and do a few test shots on the areas I saw today to be sure. I don't use S3D for zone work by the way. :03: |
Thanks for the tips. As far as know six of the sixteen watertight compartments were ripped open on the collision. A singel torpedo would open maximum two if it hit the middle of two.
The ship is massive and the reward is a bit stale when it goes under with one hit. |
Well, there's been ALOT of research into the actual cause of the sinking.
Substandard metal used and bad design, etc. The Brittannic went down in 55 minutes from a single hit. (Mine or torpedo. It's not clear which) And the Britannic was completed AFTER the Titanic disaster and included upgrades to avoid such a sinking. That's one factor used when the zon file was originally built for VonDos's Titanic. |
Mmm now that is a dilemma, but my feelings tell me one torpedo for such a large ship is not right. If I would like to change the ZON file is it under "ColisionableObject"? Am I right there?
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Yep. It's set to 700 hit points now.
You can up that as you wish. :D |
I think I will have to learn this all, no don't let me become a modder.
The titanic has 700 and the Bismarck has 800, not really much difference. What value does 100 have. I need to do some studing here I realise. Thank you very much. This all remind me of my youth when I used to play war games. I played this naval war game with ship models and we had a formula to calculate ship strengths using the armour strength of turrets, belts, decks etc. |
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