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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Does anyone play this, or any other subsim, in real time? A couple years ago, I played SH3 and SH4 to death (couldnt get into SH5). I've been away from all sims for over a year and am now coming back to SH4 now that my cheap laptop has the hardware to play it very well. However, I now play it in real time. I use another laptop for my other things. I let it play 24/7 while I do life's chores and other things. I glance at it from time to time and when I have a spare moment or two I might actually sit down and reallly play it for a couple minutes. If I run into some action, I will either immediately deal with it or pause it til I have time to. I save my progress before going to sleep or leaving my house in the event I wake up or return home and discover I have been sunk or damaged. If that happens I just reload the game. The ocean sounds actually help me sleep. Crazy, ain't it?
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#2 |
Rear Admiral
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Nah, I have no desire to run the game or my PC real time. I play with cams off, so often battles or evading I have to play in real time, that's enough for me.
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#3 |
Eternal Patrol
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No, because letting it run while you do something else isn't "playing the game in real time", it's doing something else. I see no difference between that and using time compression. Besides, what do you do while you're at work? At the store? Visiting a friend?
No, the only way to actually play in real time is to sit in front of the computer the whole time, and nobody does that.
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#4 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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^ Maybe some do... But obviously they can't post on the forums
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#5 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Actually, in real life, if they are not at their stations or training, then they go about normal daily chores or sleeping, reading, or studying.
Now to do the game in real time, then you need to do a realistic length career and it will still take about a year. Or it'll take 4 years to complete. Doing the game in real time is really impractical because the most of the time, there is nothing going on. That's why time compression goes so high, and it automatically goes down on a contact.
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#6 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
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I've sometimes been tempted to try it. By compressing time, you condense the game down to mostly just the encounters with the enemy. You can take them more for granted. If it has been a few days since your last encounter and it might be several more before the next, you'll cherish your time spent with the enemy much more.
Spotting land will become a bit of an event. You'll also have time to put into other aspects of the game such as crew management. I don't know how much value there is in optimising your crew, but on the voyage out from Pearl Harbor, that's about all you'll have to do. The drawbacks would be needeing to monitor the game all the time while on station because the sonar operators are nearly useless, and then dealing with lost sleep because the freighter showed up at 3am. Unless you don't think pausing the game doesn't disqualify your real-time approach. Computer and game crashes and power outages will be costly. Getting sunk after two actual years is going to sting. |
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#7 |
Willing Webfooted Beast
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If you do play in real time, without interruptions, how are you supposed to get the 24-inch thick glasses you're gonna need?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Someone did a patrol in RT once. I really can't see doing that. It would just be too arduous. I played a patrol using celestial navigation once, and that nearly made me stop playing. Playing in RT, I think, would be worse. I can see playing with a TC limit of 32x or 64x, but not 1x. Quote:
Yeah, you never know. |
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#9 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I responded in a similar thread about my experiences.
http://www.subsim.com/radioroom/showthread.php?t=199341 I would not recommend that others do what I did. For me, it was an experiment of sorts. Time compression is your friend. |
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#10 | |||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
Uploads: 0
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is there a mod that gives you less accurate navigation. Something that puts you of course or doesn't let you see were you are in big storms? That would make the game interesting
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() There is a way to get less accurate (and more realistic) navigation, but it is not for the faint of heart. It involves using a outside Astronomy program for celestial navigation, some kind of Java software (so it knows where your game sub is), a mod that eliminates your sub marker on the charts, and various tables and procedures, for calculating your position. |
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