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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2012
Location: wisbech cambs
Posts: 12
Downloads: 216
Uploads: 0
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hi all please can somone help me with my mod list order AS SILENT HUNTER 5 IS MY BEST GAME EVER AND I WOULD LIKE TO USE AS MENY MODS AS POSSIBLE
MY MODS ARE A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags AI_sub_crew_1_0_2_TheDarkWraith AilClouds 3.0 AilDeckwave 1.0 AilImpurity 1.2 AilSmoke AirTorpedoes 1.7 ALTAC BRF 1.1 HP balance BRF 1.3 full BRF 1.3 lite Corrected_Das Boot Crew Mod For Reaper7 Critical hits 1.1 Torpedos Critical hits v 1.2 Gun Dark_Interior_V1 Das_Campaign_MN Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Undersea (tropical) V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5-V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environmental SH5 Vivid Colors V2.1 Elite German Black & Copper Torpedo Enhanced FunelSmoke1.2_by HanSolo78 Equip_Upgrades_Fix_1_4_AFFOE_151 Equipment_Upgrades_Fix_v1_4_byTheBeast Ferocious Fire SFX FREE SPECIAL Abilities Free Upgrades FREE UPGRADES Patch 1 FX_Update_0_0_19_ByTheDarkWraith German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX Height periscope Icebergs v2.4 Invincible(uboat) IO_StrategicMap_4_2_for_Ui-Boat V4.14 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_37_ByTheDarkWraith IX Boat - enable when playing MG Campaign Lite Campaign with Ice Luftwaffe Combat Radio Frequency 88.00 MHz Magnum_Opus_0_0_1 Magnum_Opus_Patch_2 MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Crew Mod 1.2.1 Alt faces MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Crew Mod 1.2.1 Stock faces MightyFine Crew Mod 1.2.1 Stock w beards MineField Map for IO_StrategicMap_for_CSPMagui MineField Map for IO_StrategicMap_for_UIBoat Nauticalwolf's_Poster_Mod_v1.0 New_ Start_VIIB NewUIs_TDC_6_3_7_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith No Damn Bubbles, No Damn Halo Mod North Atlantic Green 1.1 OH II Minefield map for TDWs Ui OHII Higher Tonnage Objectives for v1.9 OHII_traffic_speed_Fix_v2 OldStyleSHControls_1_3_0_ByTheDarkWraith OPEN HORIZONS II_full v2 Open_Horizons RAF Bomber Command Radio Frequency 77.00 MHz RAF Fighter Command Radio Frequency 66.00 MHz Real Environment - Revision_2 Realistic ammo Reboot's Hot Soup 1.1 amount for AA and deck guns Reboot's Water Drips 1.1 Reduced Mission Tonnage v02 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Shadow Improvement Mod sobers 3D deck spray mod V7 sobers best ever fog V12 SH5 sobers real trees sobers talking conning crew mod Sort of XXI TYPE 1943 sort of. IX BOAT MOD v1a SteelViking&Com Underwater ModV1.0 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch stoianm EnvWeather V1 SH5 Stormys dark torpedo body + dark OBS periscope shaft v1 SUB_hyd_fix_SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 TorpedoTubTorpedoTubesFfireFinal vGWesFfireFinal TorpedoTubesFfireFinal vStock Trevally Harbour & Kiel Canal Pilot v2.9 U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Watch Crew Routine SFX Ui-Boat V4.14 UltraSubs_v2.0 Unterseeboot SFX Window_Lights_Redone_V1 |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Simpson,
you have enabled many alternative submods of the same mods that you shouldn't. They are included in single packages for making users able to picking the option they prefer, not for being enabled at once! In many cases, just reading the name of the folders contained in a single package will give you an idea of what they are doing in game, and wich ones should be considered as mutually excluding. For instance, enabling 'Dynamic Environment SH5 DarkerNights V2.1' after 'Dynamic Environment SH5 BrighterNights V2.1' won't make any sense, and you don't need to be a modding expert for undertsandig it. ![]() In case of doubt, or better in any case, reading the documentation coming along with most mods before enabling them, will usually help you avoiding any such mistake. ![]() P.S: I see many other mistakes in your mod list. Try to solve the issue I pointed out first, and then we will discuss about the rest ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Welcome Aboard Simpson,
Along with the fine advice from Gap, I would add that even after playing SH3-4-5 for quite some time, we all sometimes need to ask the same question. I went to Sober's mod list for a sort of model to start by. http://www.subsim.com/radioroom/showthread.php?t=192374 Even if most of your mods are differant, you can still get a good idea of how to set up the mods in some kind of order. Sometimes certain mods need to be placed in front or behind others (there is usually some kind of specific warning in the documentation of a mod about this) so you will want to place environment mods together, then sound mods together ect... Sober's list will give you hints about this just by giving it a look. There is another thread about mod lists as well in the Mods Workshop forum; http://www.subsim.com/radioroom/showthread.php?t=173193 There you can pick up even more info about mod list/loadouts. Like the gap said, be very careful to read the documentation as a lot of these mods have a master folder containing several differing versions of the mod or several add-on mods that go with the one you wanted. Have a blast ![]() D40
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Dogfish40 |
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#4 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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![]() ![]() how long did the game run before it crashed? Try sober's modlist, or look around in the modshop for lists, there are some stable ones out there. |
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#5 |
Eternal Patrol
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Rule #1: If you're going to install a whole bunch of different mods, install them one at a time. Install one mod. Test it. If it works properly install the next mod. Test it.
If you install them all at once and it doesn't work, you have a major headache. If you do it one at a time, you not only find out right away which ones conflict, you also learn how to do it yourself. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Swabbie
![]() Join Date: May 2012
Location: wisbech cambs
Posts: 12
Downloads: 216
Uploads: 0
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thanks lads i know certain mods will mess up others of the same type like high waves and realistic waves just wanted to show all my mods so somone could help me decide the most and best and what order then if theres any mods left over i might aswell delete them off the computer thanks lads simo
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