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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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hello everyone,
After being away for quite some time, i'm back ![]() ![]() Txs in advance for any answers ![]() |
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#2 |
Navy Seal
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Check that you have updated the stock game to v1.2 (see top right main menu)
If not - remove all mods - run:- C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.exe re-install mods ![]() |
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#3 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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ooh good answer txs m8 i will check as soon as i get home tonight.
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#4 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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Yup that did the trick
![]() i tried a mission but i forgot how to hit a sgip with a torpedo ![]() |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Use Lock only to turn on TDC and check the ship type you plan on sinking. Then click Break Lock and turn off TDC. You will then see the numbers 1, 2, and 3. Now you're set to set torpedo speed, depth, and magnetic or impact. Keep the scope's cross hairs on the part of the ship you want the torpedo to strike and then press Fire, and hopefully watch the fire works.
Play with this using a Historical Mission for practice until you know how it all works and you're sinking ships. Do Not use a campaign save for obvious reasons. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Ocean Warrior
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Here is the tutorial for auto targeting - http://www.subsim.com/radioroom/showthread.php?t=165015
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 |
Navy Seal
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Yes - I would agree with the guys here.
Practice with historical missions and learn the join the dots. |
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#8 |
Navy Seal
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Make sure you have selected manual targeting in the game options.
1. Aim at ship. 2. Press space bar to lock. 3. Press space bar to unlock. 4. Select turn tdc off (in xo box) 5. Press space to lock. 6. press space bar to unlock. 7. Aim at any part of ship and fire. Aim at ship ![]() Press the space bar to lock ![]() Press space bar again to unlock ![]() Select turn tdc off ![]() Press space bar again to lock ![]() Press space bar again to unlock ![]() ![]() Aim at the part of the ship you want to hit and fire ![]() ![]() result ![]() |
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#9 |
Navy Seal
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you should also learn the fast 90 attack
it is easy and very good for when you get ahead of the convoy and can sit and wait for them. All you need are these two mods TDWs UI Trevally Tutorials Run a ingame tutorial like this http://www.subsim.com/radioroom/show...94&postcount=2 ![]() |
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#10 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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thanks everyone for the response now the torpedo's must work after some practise
![]() I noticed something else in all the screenshots you guys have meters and buttons then i have i have nothing but a big black next to to the periscpe with just a very small button for foring the torpedo and choose torp. 1,2,3,4 and 5 that's all. can i use another UI for that or doesn't that work with Open Horizons II ? ps my apologize for all the questions. |
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#11 |
Sailor man
![]() Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
Downloads: 234
Uploads: 0
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I have a question about open horizon v2 in the very first mission Baltic Operations Its says in the changelog "All campaign objectives remade to remove focus on tonnage - now focus is on patrols"
![]() ![]() I use sober's mode list
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"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay" |
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#12 | ||
Navy Seal
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![]() Quote:
![]() This is within the UI mod I use (TDWs UI) Quote:
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#13 | |
Navy Seal
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![]() Quote:
The main one is to patrol the Baltic and within that there is a smaller mission to patrol an area (orange icon). You did manage to patrol the icon and that is finished but the bar is only half full as you have more patrolling to do in the Batltic. So - if you have torps left - keep looking for those Polish ships. Otherwise head back to Kiel for more supplies and the head back to the Baltic. Where an objective is to patrol an area - just keep going there, attack ships, resupply and repeat ![]() |
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#14 |
Gunner
![]() Join Date: Nov 2008
Location: Holland
Posts: 100
Downloads: 202
Uploads: 0
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txs for your reply trevally
![]() what i did i downloaded something comlete else that has previous mods included i know have this... Open Horizons II is included -Schleichfahrt_1_0a_part1 -CSPMagui by DrJones Beta v 2.0 -IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0 -IO_MapCourseLine_normal pencil_mod (THIS IS NOT INSTALLED AS I COULD NOT FIND IT) -MineField Map for IO_StrategicMap_for_CSPMagui -Schleichfahrt_1_0h_part2 -Schleichfahrt_1_0h_deutschpatch i hope i have now all the right UI and controls etc. together with your help for how to hit them Torpedo's i should be all set now ![]() As for the deckgun gunners.. i could only give the officer Epp the order mann the deckgun and AAA but no other menu's where there when they where manned. |
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#15 | |
Navy Seal
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![]() This as you can see will use DrJones's Ui - It will do many of the same things I posted about above. (no tutorials or automation though) Sink em all ![]() ![]() |
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