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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Nov 2011
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I want to know if there is some sort of 'sweetspot' to hit for the bigger ships?
Recently encountered a medium convoy with 3 large merchant (10k ton each), fired 4 torps at 2 of them, 2 torp each, torpedo depth 8.5, all 4 torp found their marks amid ship but both of the merchant survived. I followed them submerged for about an hour, they dont seem to have any flooding problem. Just slightly reduced speed... Where else on another encounter i have managed to sink the hms hood (30+K ton) with just 2 hit to below the rear main gun. |
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#2 |
Grey Wolf
![]() Join Date: Nov 2010
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The best general rule is to hit just aft of the stack on single-stack vessels and between the stacks of multi-stack ships. BTW, are you running any mods and if so, which ones?
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#3 |
Electrician's Mate
![]() Join Date: Nov 2011
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running gwx
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#4 |
Electrician's Mate
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what about the torpedo depth? whats a good depth for merchants above 4k ton?
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#5 |
Grey Wolf
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GWX built its damage model from NYGM, which prioritizes kills from flooding over structural damage. Even with GWX's modifications of the NYGM damage model, ships may be surprisingly (and somewhat unrealistically) resilient. If they haven't sank from flooding, then the impact struck a compartment where flooding could be contained. If the speed of your targets was reduced, then you did appreciable damage. Both SH3 and SH4 are bad about ships taking clean torpedo hits steaming at unencumbered flank speed like nothing happened, regardless of damage model used.
If you are still following them, reload your tubes and give them more fish. Aggressiver sein! ![]() |
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#6 |
Electrician's Mate
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cant reload because of escorts around. will wait and see.
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#7 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury. Should be available from his gamefront account link in his sig.
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#8 |
Planesman
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Like Passenger-Cargo who almost got away with two hits... luckily I have my deck gun... and the wind got below 8 m per second...
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Come closer... and die. |
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#9 |
Eternal Patrol
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Where ever your lucky enough to have a torpedo hit.
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RIP Laufen zum Ziel |
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#10 | |
Chief of the Boat
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#11 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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That's the one
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#12 |
Chief of the Boat
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#13 |
Eternal Patrol
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You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.
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#14 | |
Bosun
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I've been setting mine to only 3.5 - 4 meters deep and using impact on a 80 to 90 degree firing angle only. Every time I use a magnetic, I either miss or have a dud. I've never really figured out how the magnetic works. I've read that when using magnetic, you should fire at a ship from aft or fore as to get the eel running the length of the ship, a meter or two below the hull. Like I mentioned, I've never been able to get a hit using magnetic. Can someone please elaborate on the use of magnetics?
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Hangman ![]() |
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#15 | |
Watch Officer
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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