SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   where are the sweetspot? (https://www.subsim.com/radioroom/showthread.php?t=196259)

boonie 06-20-12 01:16 AM

where are the sweetspot?
 
I want to know if there is some sort of 'sweetspot' to hit for the bigger ships?

Recently encountered a medium convoy with 3 large merchant (10k ton each), fired 4 torps at 2 of them, 2 torp each, torpedo depth 8.5, all 4 torp found their marks amid ship but both of the merchant survived. I followed them submerged for about an hour, they dont seem to have any flooding problem. Just slightly reduced speed... Where else on another encounter i have managed to sink the hms hood (30+K ton) with just 2 hit to below the rear main gun.

Hinrich Schwab 06-20-12 01:44 AM

The best general rule is to hit just aft of the stack on single-stack vessels and between the stacks of multi-stack ships. BTW, are you running any mods and if so, which ones?

boonie 06-20-12 01:49 AM

running gwx

boonie 06-20-12 01:52 AM

what about the torpedo depth? whats a good depth for merchants above 4k ton?

Hinrich Schwab 06-20-12 01:56 AM

Quote:

Originally Posted by boonie (Post 1899325)
running gwx

GWX built its damage model from NYGM, which prioritizes kills from flooding over structural damage. Even with GWX's modifications of the NYGM damage model, ships may be surprisingly (and somewhat unrealistically) resilient. If they haven't sank from flooding, then the impact struck a compartment where flooding could be contained. If the speed of your targets was reduced, then you did appreciable damage. Both SH3 and SH4 are bad about ships taking clean torpedo hits steaming at unencumbered flank speed like nothing happened, regardless of damage model used.

If you are still following them, reload your tubes and give them more fish.
Aggressiver sein! :arrgh!:

boonie 06-20-12 02:07 AM

cant reload because of escorts around. will wait and see.

Herr-Berbunch 06-20-12 03:42 AM

I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury.

Should be available from his gamefront account link in his sig.

Shkval 06-24-12 03:45 AM

Quote:

Originally Posted by Hinrich Schwab (Post 1899331)
GWX built its damage model from NYGM, which prioritizes kills from flooding over structural damage. Even with GWX's modifications of the NYGM damage model, ships may be surprisingly (and somewhat unrealistically) resilient.

Like Passenger-Cargo who almost got away with two hits... luckily I have my deck gun... and the wind got below 8 m per second...

Laufen zum Ziel 07-03-12 08:43 PM

Where ever your lucky enough to have a torpedo hit.:rotfl2:

Jimbuna 07-04-12 07:32 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1899357)
I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury.

Should be available from his gamefront account link in his sig.

http://www.gamefront.com/files/21103718/shipchart_pdf

Herr-Berbunch 07-04-12 08:08 AM

That's the one :yeah:

Jimbuna 07-04-12 09:12 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1904861)
That's the one :yeah:


http://img188.imageshack.us/img188/2063/image2rza.png

Sailor Steve 07-04-12 09:21 AM

Quote:

Originally Posted by boonie (Post 1899327)
what about the torpedo depth? whats a good depth for merchants above 4k ton?

You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.

Hangman 07-04-12 10:08 AM

Quote:

Originally Posted by Sailor Steve (Post 1904898)
You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.

Oooh, wait, ... are you refering to magnetic or impact? I remember receiving two messages from BDU, one refering to torpedo's running deeper than the setting and the other saying we need to use magnetic only.

I've been setting mine to only 3.5 - 4 meters deep and using impact on a 80 to 90 degree firing angle only.
Every time I use a magnetic, I either miss or have a dud. I've never really figured out how the magnetic works. I've read that when using magnetic, you should fire at a ship from aft or fore as to get the eel running the length of the ship, a meter or two below the hull. Like I mentioned, I've never been able to get a hit using magnetic.
Can someone please elaborate on the use of magnetics?

flag4 07-04-12 10:57 AM

Quote:

Originally Posted by Sailor Steve (Post 1904898)
You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.

...and then take into account rough sea's too with mags and impact, tricky..:hmm2:


All times are GMT -5. The time now is 11:29 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.